Showing 866 open source projects for "framework"

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  • 1
    An opensourced modeling/rendering package with a highly modular framework.
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  • 2
    This project provides firewire camera support for use in the Java Media Framework (JMF) under Linux.
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  • 3
    An XML-based musical score processing framework written in Python, which outputs CSound score files.
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  • 4
    Qwav is a waveform extension to the Qt GUI application framework from Trolltech AS of Norway. It's a C++ library that provides a mono and stereo waveform widget and more.
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  • 5
    ToxiTea its a graphic framework that aims to make easier programming of graphic ambients. ToxiTea is: Renderer indepedent. Fully Multithreaded. Customizable. Fast.
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  • 6
    Teddy is general graphics application framework/library. Current features include windowing system and a simple scene graph library.
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    Downloads: 1 This Week
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  • 7
    Twain.NET is a C# class library providing functionality for using TWAIN image capture functionality in Microsofts .NET Framework including ASP.NET. This library enables you capturing images from any TWAIN compatible device even in ASP.NET WebApplication
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  • 8
    modular media framework for realtime media manipulation.
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  • 9
    libuta is a C++ framework for developing multimedia applications, especially games. Since it is based upon SDL (http://www.devolution.com/~slouken/SDL) it is platform independent, though it has only been tested on Win32 and LinuX systems.
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  • 10
    Linux Multimedia Framework using CORBA. Implementation mainly in C++ and Python.
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  • 11
    Slideshow is a portable SDL based presentation framework.
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  • 12
    CsGL is OpenGL for the .Net Framework, providing support for OpenGL 1.1 - 1.4 and numerous extensions.
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  • 13
    Gikot is a desktop agent framework for 2channelers!
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  • 14
    HTPC4Linux is a HomeTheater PC framework for Linux. It is optimized for TV display and uses LCD4Linux to control a external Display.
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  • 15
    This program sits in your system tray and will allow you to change the selected playback device much more quickly than going through control panel. It will only work on systems who have installed .NET framework.
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  • 16
    Didgets is a GPL-licensed object-based drawing framework. It is written in C# for the .NET framework. It is designed to illustrate and exploit the .NET framework.
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  • 17
    DirectX 8 framework that takes care of the nitty-gritty of DirectX initialization and provides the client programmer with a simple interface: Initialise(), Update(), Render(), Release().
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  • 18
    Rain AO will be an open sourced, multi-platform album organizer written in C++ using the wxWindows framework.
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  • 19
    Java library to better support http-based streaming MP3 clients by working around shortcomings of Java Media Framework (JMF) reference implementation. Streams MP3 media and metadata from icecast, shoutcast, and nanocaster (Live365) servers.
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  • 20
    Visualization System is a server application for presenting and manipulating XML-based adapted multimedia data, useful eg. in mobile environement. It is component based framework for additional modules developement.
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  • 21
    The goal of the "Mister Bundles" project is to implement Mister House-like services (perl code) under the form of OSGi bundles (java code), compliant to the OSGi v2.0 framework specifications.
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  • 22
    The OpenGL Object-Orientated Windowing Environment provides a C++ OO basis from which to develop OpenGL projects, giving you all the usual widgets (buttons etc) and a windowing framework. Good for cross-platform development.
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  • 23
    XMedia is an XML framework to manage a large collection of media files like CDR, Images, Video, MP3, etc. XMedia does for media what DocBook does for documentation. See http://xmedia.sourceforge.net/
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  • 24
    this project seeks to create the framework for a cddb/freedb like service for dvds. the dvd's attributes will be described in an xml format, that can be queried via a standard api from any number of distributed repositories. a reference implementation
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  • 25
    Project Rebirth covers the investigation and development of an object-oriented graphics engine. My aim is to design a powerful framework for an object-based system that can be used to render a variety of different scenes.
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