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R.I.S.E. is a state of the art engine and framework for the simulation and realistic image synthesis of natural phenomenon based on physics, biology and chemistry.
DSRE is a project designed to commoditize Internet radio broadcasting. Using DSRE, anyone with webhosting can access the world of online broadcasting, making the hosting of a radio stream no more difficult or expensive than the hosting of an HTML page.
MyWorld is an open virtual reality and game engine. It is written and usable in C/C++. It has own abstract layers for Graphics and Physics. Actually we use Irrlicht for 3D-Rendering and GUI, and ODE for Physics. It is smart, powerful and easy to extend.
A 3D game (and engine/level editor) written using C++, OpenGL/GLUT, OpenAL, for windows and linux, featuring single player and a frantic oldskool multiplayer mode. Experience the mighty weapons, The Boxgun and The Surprise Launcher!
GibPhone is a highly extensible VoIP/IM client for the .NET framework that uses a powerful plugin engine to allow for UI extensions and any call control stack / media payload / transport protocol combination.
CryptEngine is a fast 3D engine for Java available as Open Source.
It is based on OpenGL and provides components and objects allowing the description and rendering of 3D scenes. CryptEngine focuses on Rapid Application Development.
Auth0 Token Vault handles secure token storage, exchange, and refresh for external providers so you don't have to build it yourself.
Rolling your own OAuth token storage can be a security liability. Token Vault securely stores access and refresh tokens from federated providers and handles exchange and renewal automatically. Connected accounts, refresh exchange, and privileged worker flows included.
A cross-platform terrain rendering engine that uses advanced techniques such as dynamic tessellation to render complex landscapes at high frame rates. Suitable for use in games, engineering, simulation, etc.
InertiaEngine is a 2D rigid body physic engine written in C++ and is not OS dependent. It is designed to be very user friendly. It contains also a 2D convex polygon collision detection engine. It supports collision response, static friction, kinetic fric
Library for reading RenderWare 3.7 RWS, DFF or ANM files into an object hierarchy. The contents can then be saved in another format or be used in a 3D graphics engine. Supports: clump, morph-, hanim-, and skin-plugins and hierarchical animation.
A simple HTTP-based server providing a language-agnostic interface to the Batik SVG rasterizing engine. By daemonizing the task, the overhead of the JVM is much less of an issue and much better performance is attained.
AutoManga will provide authoring tools (integrated with the Skencil vector graphics program) and PyGame (SDL) based display tools for parametric character animation, with tools and helpers optimized for "manga-style" characters. Uses 2D SVG "cels".
From name you can feel some similarity from dir3d software-old program for 3D surfing filesystem. In this line I'd like to go, but using c#,DirectX and .NET 2.0 frameWork.God help me.Please read notes berofe running any application and post to forum.THX
Ruby-Newton is a Ruby wrapper for the NewtonGameDynamics physics engine ( http://newtondynamics.com/ ) It brings object-oriented real-time animated physics simulations to Ruby-enabled applications (e.g. 3D modeling tool with interactive scripting support
Rearview is not meant to be a very sharp-shaped engine. Its strength are grown things, dirty things, bumpy things. Natural stuff like smooth hills, old walls.
A C++ library of high level motion analysis/computer vision functions, coupled with GUIs that allow easy configuration and use. Current development focuses on color tracking, multiple camera calibration and triangulation, and 3D tracking algorithms.
Cross platform 3D midi and audio visualization system. Features an advanced graphics rendering engine, with ogre3d, and a data driven plug-in architecture which allows for programmers and artist to modify and create new "visualization instruments".
AimeDsp, by Leon Zadorin - a Digital Signal Processing library relevant to software projects which require audio DSP features. AimeDsp was insipired by and originally created for AiME, Another Interactive Music Engine, project by Dr Brown and Mr Sorensen