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The GUCE project aims to provide an engine that can be used for multimedia applications. At first mainly targeted at game development. The affiliated GUCEF project is used as the main platform uppon which GUCE is build.
The SPIN (Spatial Interaction) Framework is a networked system for creating and managing interactive virtual environments. It contains a state server and several clients that provide visualization, layout & editing, management of input devices, etc.
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WARNING: Project cancelled. No another version are coming in future. Sweaty7Z - Dynamic-Link Library written on Visual C#, allows .Net applications to work with zip archives. It's supports many archive types and based on 7-Zip open-source project.
Levana is Lua-based cross-platform integrated scripting environment. It realizes high level multimedia application or video game creating with very short coding. Just for a fun and an ease!
Provides support for video streams to an window display. It takes the approach that a display may have one or more video streams, each of which has one or more which independent video streams pass. Written in C++. Project: ceVideoCore.sourceforge.net
The syBR Engine is a multi-platform game engine written using C++. It's aim is to extensively use plugins in order to allow easy implementation of new engine parts (such as various sound API, new GUI widgets...).
XIPL is a simple image processing library for Microsoft's XNA Game Studio framework. All image processing routines are coded in HLSL as pixel shaders and executed at amazing speed thanks to the GPU's massive parallel architecture.
Agg-sharp is a c# port of the Anti-Grain Geometry library, written by Maxim Shemanarev in C++. It is an Open Source, 2D vector graphics library. Agg-sharp produces pixel images in memory from vectorial data.
We have consolidated all our code onto GitHub. You can find the code at: https://github.com/MatterHackers/agg-sharp.
Our new home page will be at http://www.MatterHackers.com.
The latest version should be gotten from source. Everything else is very old.
The Onyx Framework is a C++ Application Framework that builds upon the Poco libraries. It will eventually lean towards games/graphical applications but the core libraries can be used separately.
The SDL_vnc library was created to offer a VNC client library that integrates with SDL (framebuffer is a SDL surface), and where the I/O and processing runs as a thread, so it does not interfere with a traditional "game loop".
CazaPool3D is a 100% java3d pool and billard game, with both single and multiple player abilities. It tracks ball paths, handle undo, use mulitple views, loads (threads) multiple 3ds objects, handles picking/collision/animation/overlays and more
OpenSGToolbox is a collection of libraries that extend features on top of the OpenSG library. These features are: User Interface Particle System Animation Input Video and others.
Mostro3D is an experimental 3D gamelibrary for Java. It provides a base for 3D game development while incorporating modern aspects of Java programming and putting things easy to the programmer, so that he can strictly focus on the game elements.
A fork of the SDL_mixer 1.2 series library, this project aims to fix alot of the bugs associated with it so application designers, game developers and such can use this library without hacks or workarounds.