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IDEM stands for Integrated Development Environment for Music and is a framework system that allows an effective and declarative way of developing music composition tools and music composition systems in general.
The YDK is a general-purpose VB6/DirectX8 framework for 2D applications. It provides fast-and-easy access to each, video, audio and network functionality. For tutorials see the official YDCore website.
iPodRaze is a free Open Source project utilizing the Cocoa Framework written for Mac OS X in C++, Objective-C and Applescript. iPodRaze lets uses take their own music from their iPods and copy them back to their hard drives. Free your music!
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An implementation of a DSP Filter framework targeted at the JOP [ http://www.jopdesign.com/ ]. Primary focus is the FIR filter. This project is part of a course at the Vienna University of Technology [ http://www.soc.tuwien.ac.at/courses/sigproc/LU ].
An Objective-C framework for developing AudioUnits. This framework (dynamic library bundle) can be used by Cocoa/Objective-C developers as an alternative to Apple's C++ based CoreAudio SDK.
FHAT ist ein Audio-Toolkit, das drei Ziele verfolgt: ein Framework für die Programmierung eigener Audio-Plugins, eine graphische Oberfläche, um die Plugins zusammenzuschalten und die Programmierung eigener Plugins.
MeWiG is a Windows Frontend to the MEncoder (part of MPlayer) using the .NET Framework.
You should be able to crop, scale, deinterlace, etc and finally convert almost any digital video-source, without the need for commandline-options.
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Artificial Intelligence, 3D Graphics and Physics Framework
A C++ framework and applications for experimenting with artificial intelligence, 3D graphics and simulated physics. It's primary focus is to provide a testbed for simulated robotics using Ogre 3D and the Open Dynamics Engine.
High level OpenGL framework and game engine for REALbasic. Goal is to create an API with REALbasic's easy of use while maintaining OpenGL's versatility; along with a general use game engine.
Framework for Cocoa applications, to browse media from Apple's iLife apps within your program, without the need for private libraries - just add this framework to your Cocoa project for iLife integration (iPhotos, iTunes, iMovie & Browser links)!
The DataTime Process Framework is intended to support the processing of time-based data in a modular, concurrent, distributed and extensible manner. C++, using YARP, ACE, Qt and MUSCLE on Linux, OSX, Windows and Solaris.
pkaudio is a real-time dsp framework written in C++ that uses a high-performance messaging paradigm to allow non-interrupted use from high-level languages like Python (client code provided).
Photoshop like digital imaging plug-in for the Eclipse Rich Client Platform. Designed to provide a flexible framework which enables 3rd party developers to extend the application through the use of plug-in technology.
The NEtwork Visualisation Environment is a framework for 3D-visualisation of and interaction with networks, especially communication networks as the internet in both real time and as a simulation tool. Based on JMX/Java3D.
tOfuS is an OS kernel with framework capabilities, in order for everyone to experiment on it. (was: A Music-Production oriented Operating System, for use in recording studios and live performances as a mixing desk and user-programmable DSP).
GPUVision is a framework for creating GPU based general purpose programs, image processing programs, and computer vision programs in C++. Supported libraries include matrix operations, graph partitioning, kernels, corner detection, edge detection etc.
A cross-platform, object-oriented, general purpose C++ wrapper to the libupnp API. The framework will implement UPnP specifications published at upnp.org.
Phat4X - A platform-independent manager software for the "PhatBoxŽ Digital Media Player" by PhatNoise, Inc.
This community project has the goal to provide an open solution for Linux, MacOS X and Windows using Trolltech's Qt framework.
A 3D graphics engine for use in 3D games and other real-time rendering applications using managed code (C#) and the .NET framework and supporting both the OpenGL and Direct3D APIs
Slut is a programming framework for generative, synthetic, interactive, network-enabled graphics. THIS IS AN OLD PROJECT. But since you are interested in it you should check out the SceneExpression project: http://labs.nortd.com/sx/
r42 is a raytracer written in Java. The core rendering engine is OS independend. Planned is a graphical user interface based on the eclipse RCP and the Java3D framework and distributed rendering support.