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EBBA is a project aiming to develop an advanced chatbot by combining AIML, 3d facial expressions, speech synthesizer, speech recognition and an iq-test solving functionality.
What can compete with hierarchical file structures and class/inheritance schemes if not networking organic type/form languages, with its own graphical and DOS compatible OS? This initiative always moves fast ahead, and in an enlightened way... GNU GPL
Artificial Life Simulator is a program written for the purpose of creating realistic 3d warriors arrayed in combat. The "warriors" are capable of "thinking" with their "brains". The "brains" are made up of thought nodes.
OC Volume is a speech recognition engine written in Java for integration with other applications. It is currently an User-Dependent Isolated Word Recognizer and can be expanded to include more capability for recognition.
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GLipKit (GL Image Processing Kit) is a collection of image processing and computer vision algorithms performed on current programmable 3D graphics hardware for faster execution. The main focus is currently computational stereo.
The BoardGame Tool offers an easy, XML driven interface to implementing boardgames on the computer, with automatic network play, artificialintelligence and robot possibilities. Game rules are encoded in easy-to-learn embedded Python.
Mixing Bhatkhande rules with Traditional and Learning based software techniques to classify of existing as well as predicting new North Indian (Hindustani) Classical Music raaga\'s (raga\'s)
Quake II Weapons Facotry (THE Team fortress for Quake II) meets Quake III Arena WFA. The engine is founded on Q2 GPL code, and uses the WFA media. Visit the main website for more details.
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"The Keepers" merges the best of the RTS and Empire game genres and adds many advanced features in a full-3D futuristic environment. The goal is to become the new Keeper, by conquering an entire planet, while managing diplomacy, economy and research.
The development of a biometric system and applications e.g. Access Control based on the system to recognize and verify people. The primary goal is face recognition, but other human attributes might get used too in the future.
i3D-converter creates a 3D representation from a couple of images (or a pair of stereo images). This program also performs other Computer Vision operations such as, edge and corner detection, image filtering, getting geometric shapes,...
compo is a musical composition system in the form of a computer language derived from Common Lisp.
compo est un systčme de composition musicale se présentant sous la forme d'un language informatique dérivé de Common Lisp.
SpaceQuark is a complete game engine for Windows. It takes care of almost all aspects of games such as 3D-Graphics Rendering (using OGRE), Audio(using FMOD), Physics, Game Logic and ArtificialIntelligence, Multiplayer, Plugins, Scripting and much more.
Sayz Me is a text-to-speech application for Windows. Text can be typed in or read from clipboard. Words are highlighted when spoken. Select voice, adjust reading speed, voice pitch, font and color. Simple and easy to use.
libGMUVision is a set of C++ bindings for libdc1394 and Qt widgets designed and developed by the Artifical Intelligence Lab at George Mason University and now available under the GNU LGPL.
Talkbox is a program wich makes your computer talk "with" you. It has a AI based on ALICE program C and uses Festvial speech engin along with speechd to produce voice synthisis. You input text by typeing there is no support for voice reconition.
SCASTD (Statistical Casting Daemon) is a lightweight, high-performance statistics collection and analytics engine we designed specifically for streaming media infrastructure. Unlike traditional streaming servers, we built SCASTD to be the definitive monitoring solution that bridges legacy and modern streaming protocols, providing unified analytics across your entire streaming ecosystem
SimpleSpeech is a research about developing automatic speech recognition (ASR) system that using Hidden Markov Models (HMM) method as the core engine. This research is purposed for students or ASR beginners that being interested in ASR.
We wish to develop an application that simulates the evolution of a population of animals in a given environment. Also, we want to compare the evolution of the simulation with a determinist model of population evolution (based on Volterra equations).
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