The CRM, sales reporting, and commission tracking tool uniquely tailored to the needs of manufacturers, sales reps, and distributors.
Repfabric is a customer relationship management (CRM) software designed specifically for multi-line sales teams (i.e. reps, distributors, wholesalers, dealers, and manufacturers). It streamlines and simplifies the sales process by providing deep integration with email, contacts, calendars, and deal tracking. The platform enables users to track commissions from CRM to sale, make updates directly from mobile devices, and document sales calls using voice-to-text features.
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This engine is not an attemp to re-inventing the wheel. It is a more learning-oriented project than something intended to provide a wide set of features. The approach to the OpenGL in this engine is something very experimental born from my own thoughts and can be usefull in future. If you want to help for your portfolio just ask: the TODO list is very long :)
A simple rendering, image processing engine. Includes a framework width (multiplatform) event handling, plugin management, a templated based mathlibrary and some exotic features like general linear camera, gpu based (OpenGL) image process...
Instant Image Rotation can now be done on Firefox. RotateFox library is a pure Javascript library that implements all necessary Linear Algebra functions that are required for image rotation. RotateFox has done all mathematical jobs, no math knowledge is
AVSLib is an extension library to the Avisynth non-linear video editor, offering a rich set of new features: filters (animation, editing, runtime and more), array containers & operators, debugging tools, math & string functions and many more.
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MFFM MTC - a type II signal filter and C++ heirachy which controls and describes time code in two modes, INTEGER and DIGIT mode. INTEGER mode for math. manip. (+, -, *, /, etc.). DIGIT mode allows manip. of time digits (0:19:59 -> 0:20:09 click on tens)
MATHLIB3D: MATHLIB3D is a Vector/Matrix/Quaternion/Plane/Polynomial C++/Java library targeting either precision or fast mathematical operations executed on vectors, matrices and quaternions.
GLmath is a highly optimized, OpenGL-compatible C++ mathlibrary. The package offers developers several types of 2d and 3d math primitives to ease development efforts while maintaining a high level of computational efficiency.
The Latrans Library Suite is a collection of libraries designed to aid in graphics programming. The two major libraries included in the suite provide a library for matrix and vector math, and a library for loading and manipulating images.
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The goal of an Open MathLibrary is to provide the basic set of math-related classes and functions for 3d engine development. Currently the library has implementations for vectors (2 to 4 dimensional), matrices, planes and quaternions.
IsarEngine is a OpenGL based, platform independent graphics engine implemented with C++. It will provide a graphics library including a self written mathlibrary.
RenderStack is a support library for OpenGL 3+, currently in C++. Features currently for example basic window creation, mesh generation, wrappers for OpenGL programs, framebuffer, texture and vertex buffer objects.
Predecessor: https://github.com/tksuoran/renderstack_net
Successor: https://github.com/tksuoran/RenderStack
MNGL (Math, Network and Graphic library) is a library which is composed by a lot of different modules to help programmers to develop their applications and softwares.