Showing 273 open source projects for "developers console"

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  • 1
    MindEngine is an API-independent and cross-platform 3D engine written in C++. It is completely modular in design with a fully-working plug-in system and supports OpenGL and Direct3D rendering APIs with the aim to one day include support console systems.
    Downloads: 0 This Week
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  • 2
    This is a console mp3 player for linux based on amp. It aim to be as usable as cubic player, and to have thing like playlists, resident mode, skin and fully configurable.
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  • 3
    A collection of tools (framebuffer driver, tv out, directfb driver) for console framebuffer graphics on VIA's EPIA mini-ITX motherboard.
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  • 4
    Rat Rip is a CD audio ripper / OggVorbis Encoder designed to record to ogg right from the CD using the CDDB for id3 tagging. Console and Tk versions available.
    Downloads: 0 This Week
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  • 5
    A fast, simple method of establishing musical genre of arbitrary compressed audio files calculated by comparisons with training sets. Program currently consists of a java console program. GUI front end, algorithm upgrades to come.
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  • 6
    The Elixir Engine is going to be a set of libraries useful for game programming under the Win32 platform. It covers from underground tasks like resource managing and console commands to higher tasks like graphics, sound and input.
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  • 7
    OS independent RS232 remote control. Java-based server (console), easy adjustable HTML GUI, local/internet use, incl. device driver API and drivers (e.g. EIKI LC-XM1/SM1/VM1!!)
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  • 8
    OpenGL for Framebuffer Consoles under linux
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  • 9
    A console napster/opennap-client written in Perl (requires 5.6) with both interactive and non-interactive mode allowing to let it run unattendedly.
    Downloads: 0 This Week
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  • 10
    MP3 to Ogg is a console utility that will convert from MP3 files to the GPL'd Ogg Vorbis format. It is written in Python.
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  • 11
    XymMS is an XMMS input plugin capable of playing Sega Genesis GYM files by rendering FM, DAC, and PSG signals through emulation of the YM2612 and SN76496 sound chips found in the video game console. (CYM files will be supported in the beta release.)
    Downloads: 0 This Week
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  • 12
    Goal : standalone rm-wav converter based on a RM parser with several decoders.
    Downloads: 0 This Week
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  • 13
    C++ programs and classes for image-processing related to single-particle electron microscopy
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  • 14
    Hard Coded Pinball started from a VPForum discussion about how to make the best playing video pinball possible.
    Downloads: 0 This Week
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  • 15
    MECCA stands for Modular, Extensible Client Control Architecture. It intends to provide an engine and plugin interfaces for controlling applications through multiple simultaneous input devices.
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  • 16
    What is HRTP anyway? HRTP is a ray tracer with lots of plugins. Why this name? HRTP stands for "Hyperion Ray Tracing Project". I chose this name based on Hyperion, a greek God of Light
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  • 17
    RESTbot

    RESTbot

    RESTful transactions to interact with a bot in Second Life or OpenSim

    RESTBot is a C# webserver that uses RESTful transactions to interact with a bot in Second Life or OpenSimulator. This bot (or a collection of bots) is started through a REST command and can be stopped the same way. The software is extremely modular, and is designed to easily accept plugins that developers can write (in C#) to add more complex interaction between a web application and a Second Life® bot (a non-human-controlled avatar). *Note:* No Files for release; source code only (on the...
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  • 18

    lmatsound

    Generate audio data from scratch

    This C# project is composed of a set of objects that either generate or filter sounds. The project is useful for experimenting with sounds: e.g. experimenting with harmonic composition of sounds, alternate tuning systems, effects processing, and other sound synthesis techniques. It has been replaced by a version in C++ at https://sourceforge.net/projects/laudio/ .
    Downloads: 0 This Week
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  • 19

    LinuxFont

    Create and investigate PSF2 fonts

    This utility is created with the aim of accelerating development of Linux PSF2 (framebuffer) fonts. It does not work with X fonts. The program can "explode" existing PSF2 fonts, creating an human-readable graphical representation of each glyph which can then be re-compiled into a PSF2 font. The project supports the use of unicode tables at the end of fonts, but currently (Dec, 2012) not fully (sequences are not supported), but this should be simple to amend.
    Downloads: 0 This Week
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  • 20

    XENIUM

    A Xenium of Excellent Node Information for Uni-cast Media

    XENIUM - A Xenium of Excellent Node Information for Uni-cast Media - Information, control and listener utilities. The goal is to provide turn-key software for audio distribution and interactive methods. ===================================== This project has been restarted.
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  • 21
    An overlay Networking Protocol, aims in creating a big secured virtual network, optimizing both speed and cost.
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  • 22
    A portable library for manipulating data disks created with the Roland SP-808 Groove Sampler / E-Mix Studio. A command-based shell ("vs2") to provide a user interface on libvs2. Possibly a graphics interface ("gvs2") as well.
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  • 23

    GemEngine

    Advanced technology that powers large scale, independent 3D games

    GemEngine(or just "Gem", for short) is a game engine centered around ease of use, clean code, and modern technology. The engine is multi-purpose and is geared toward platform/adventure games. The engine itself is actively used by the same developer to create a full scale indie game. Everything about the engine, from its content editor down to its source code is designed to be easy to understand. Gem requires no knowledge of scripting to be able to fully use, and both the engine and source...
    Downloads: 0 This Week
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