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Up to date MUD client evolved from the original MudMaster
Next generation MudMaster GUI. Win32 GUI MUD client with triggers, aliases, scripting, and DLL plugins for extra features such as displaying chat and other in game channels in a separate window. Now supports a multi-line, variable width status bar and multiple interacting windows. User customized script buttons in the status bar let you add mouse click functionality. Has web interactivity via the /showMeViaWeb command. Mudmaster 2k6 also can be run on Linux under WINE.
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Skeleton is a graphical coding environment to easily create and modify rooms/areas
of MUDs basing on the Evermore Core Library (EverLib - see www.evermore.de).
The Sigma Game Engine is an RPG/Strategy game engine that can be controlled via scripts. Custom game mods (called Sigmods) are also possible using the included game editor. Online battling, trading and MMO-type games will be supported.
A modern mud-server. UnsignedByte uses a sqlite3 database as it's backend instead of slow and old-fashioned text-files. It uses a 3rd party GPLed socket library. Mugglenet's mud (Legilimensia) will use this engine when the project reaches beta stage.
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A codebase for the construction of 3d online virtual worlds. Includes everything you need to make your own multiplayer online roleplaying game. All game rules are contained in plugins which can be written in easy scripting languages such as Python.
This is a project with game server hosters in mind. Rather than following protocol changes of CVS this project will have permanent support for protocol 7.6 but will also always update to the latest client protocols of Tibia and will be managed by a team
The Alexandria Project is a star-based MMORPG. Alexandria focuses on, "knowledge is power." Nearly everything within the game can be scripted, and the game itself is designed around the idea of a warring and chaotic society.
AdAge4 is a content module for the gCraft MMO Engine. gCraft can also be found within this project. gCraft will be a generic engine programmable in Lua/XML to provide an easy to modify gaming environment.
CMSOURCE is aiming to convert Mirage Source Engine to C++. At first a direct convert, and then optimizing afterwards, while continuing to develop features.
Ashbrook Prime is a Open Source Community project to create a MORPG. The foundation of Ashbrook Prime will allow for easy modding and content creation so anyone could pickup and create there own MORPG.
Prophecy MUD is a new style of MUD server, using a massively multithreaded approach based on NPTL and the 2.6 kernel, combining object oriented design with tried-and-true techniques used by other MUD servers. Backed by an embedded BerkeleyDB database.
A GTK+ MUD client with support for MCCP, MXP, support for the zChat and MudMaster peer-to-peer chat protocols, the MUD sound protocol (MSP), Telnet GA support, regexp trigger support, aliases, Perl and Python plugin support.
Roleplaying game based on the dark fantasy world of drowtales.com. C# client connecting to a C++, Php and Mysql powered dedicated linux server. Main features are: real-time chat, fully custom avatars, multiple camera view, 3d background with 2d manga cha
A simple MUD with an experimental Scheme - structured database. The game theme
is magical combat. An attempt to use the Scheme language as the basis of a logical game magic system.