Java Games and Graphics is meant to be a fun project. The goal here is to have fun with JAVA graphics and JAVA games. There is no specific goal as to what kind of graphics or games.This project features an RPG Role Playing, MUD, and Turn Based Combat gam
RPGWorldModel is an object-oriented, abstract framework for creating world models for RPG/MMORPG games. It contains both high level, abstract objects as well as some basic implementation, but most important, it allows extentions to be made by developers!
Azmyth is intended to be a generic game framework used to create flexible RPG style games. Goals are to include base class library that will work for text, 2D and potentially 3D games using procedural content generation.
CRM für Kleinbüro und Heimbüro mit Schwerpunkt auf Verwaltung von Personenprofilen. Geeignet sowohl private Arbeitsvermittler und Arbeitslosen-Initativen, als auch für Fundraising, Wohnungsmarkt, HelpDesk/Hotline und mehr...
Wichtige Mitteilung: An diesem Projekt arbeiten wir seit 2010 nicht mehr. Support-Anfragen werden nicht mehr beantwortet.
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...It is published under the GPL v3 license.http://opensource.org/licenses/gpl-3.0.html
Warning : Run Diablo in WINDOWED FULLSCREEN only, with the same resolution as the desktop.
Warning 2 : You need to install Microsoft .NET framework 4
Features :
F12 key captures item pictures from the game, and automatic cropping the item window (Manual cropping in application for not supported resolutions).
Upload pictures to image host website
Automatically group item pictures in one big picture.
Maximum stats for items.
Default saved pictures folder is Documents/DiabloItemCapture/Cache)
Program does not mess with diablo3 memory (just takes a screenshot), so you cannot be banned for using it.
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This piece of software help you to calculate the profit of the arbitrage on the auction house in Diablo 3. In other words it helps you to calculate how much you will earn if you buy on item from one of the auction houses (gold or real money), and then sell it on the other auction house.
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The Mud Designer gives developers a quick and simple approach to generating text based game content and an easier way to manage their MUD games. It is being developed from the ground up in C# 2008 using .NET 3.5
A text map creator for MUDs. Allows quick mapping using num pad keys for direction. Creates unicode text maps that can be posted, emailed or used to create maps that appear in the mud. Offers user the ability to mark rooms, extend hallways and add notes.
There's now two versions of this and the newer Java version actually paints the map instead of creating it with text.
If you're looking for a feature just email me; community feedback is really what drives me to work on this.
This project aims to create a massively multiplayer object oriented online role playing game engine that can be used to create online games and interactive virtual worlds.
Second Life Log Manager for managing chat/instant message logs of Second Life. Account/Avatar specified. It's a very basic SL Chat Log Manager. You have to enable the Chatlogging in your SL Client.
It is a program designed to automate and simplify the more tedious tasks involved when creating a new MUD area. It is an attempt to utilize the power and ease of use of a graphical user interface in area building.
kola is a .Net based Kingdom of Loathing (KoL) client that is intended to provide both basic automation of some game aspects, but also some flexible "bot" features including advanced chat support using AIML.
ROnline jest grą MMORPG napisaną w C# oraz używającą bazę MySQL. Gracz może wcielić się w jedną z kilku ras, wybrać jedną z wielu klas, rozwijać swoją postać w dowolnym kierunku i cieszyć się ze zwycięstwa nad innymi!
The Cell framework is a scalable server framework written in C#. It's original purpose is for MMOG emulation but can be easily adapted to other areas. The project includes a proof of concept rewrite of the DAoC emulator DOL.
SharpMud is a MUD server Framework written for .NET 2.0 in 100% C#. Provides an applcation layer that allows for MUD developers to focus on gameplay, not server mechanics. See the website for more information, including project status and direction.