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  • 1

    de:Code

    Top-down dungeon crawler

    de:Code is a 3rd-person top-down dungeon crawler. The world is procedurally generated using the file structure of the users hard drive. The game will use a mixture of different genres including steampunk, fantasy, mid-evil, and modern. The user will have to travel down 4 main paths each progressively harder than the last and each will have more than one genre conflicting inside. Each main path (connected by a central hub) will get harder as the user progresses down, finally reaching a unique boss at the end.
    Downloads: 0 This Week
    Last Update:
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  • 2
    A defense/offense/trigger/alias/timer system for the IRE MUD 'Imperian'. A modification of IMTS, a GPL'd trigger system for Imperian, re-designed for open-ended use, with as few as possible (ideally no) hard-coded messages.
    Downloads: 0 This Week
    Last Update:
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  • 3

    HexMUD

    A generic C++ MUD server featuring a strategy-style hexagon map

    ...While not specifically a MUD project, this project's basic concept has merged into another that can be found here: https://github.com/nicrohobak/Toolbox Along with an additional, related project of extreme interest: https://github.com/nicrohobak/AnsiGL ------------------------------------------------------------ HexMUD aims to be a fully-featured, game-system agnostic MUD server with a centrally focused feature of an added top-down hexagon-based map (dynamically generated and drawn in ANSI/ASCII art) giving a basic visual representation of your immediate surroundings in addition to traditional descriptions. Many (most?) MUD servers hard-code a specific game system, or a specific game setting within their code, but HexMUD strives to be as generic as possible in this area, allowing each separate administrator to easily build a custom code base while also gaining access to all of the core features HexMUD provides.
    Downloads: 0 This Week
    Last Update:
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