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This version of Mirage Source is a continuation from Mirage Source 5. This new release includes support for SQLite, SHA256 password hashing, and control pad support for moving, attacking, and picking up items.
This is a complete API to access World of Warcraft armory at battle.net. This also includes cache control, so you can keep below the daily request limit.
Ideas is more than welcome.
Change log: http://sourceforge.net/p/wowarmoryapi/home/Changelog
Strive is a gaming system. Strive3d is an ambitious user interface client and event sourced state transition server designed to grant a feeling of freedom to the user.
MajorMUD Control Panel is a PHP website designed so that the users can lookup online information about their in game characters. It also will give Sysops the ability to edit content remotely via an online control panel. http://www.quicksilverbbs.com
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The Achaean Curing System (ACS) is a modularized plugin in Lua for the client application MUSHclient designed specifically to track and control combat related and other variables within the MUD Achaea.
MUDdrop is a console client for MUDs. It runs MUSHclient-compatible plugins in Python in a console environment and supports connecting to for remote control.
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A program written in Python, extending the remote administration of Sphereserver. Provides logging, input and output filtering, user ranks, secure communication and easy extendability. It`s experimentally using wxWindows or Tkinter GUI.
Ardonril will be an MMORPG designed to allow players more
control in the game's content. Setting is yet to be determined
though I'm leaning towards a fantasy world.
Fleet Commander is a moddification for VegaStrike, making it a real time strategy game where you control a fleet of capital ships complete with their fighter complements.
RPG++ is a C++ Class Library for use in rapidly developing Role Playing Games. It provides a framework for network abstraction, player management, inventory control, basic economics, and a scripting engine. Please note this is in Alpha status.
This project is a massively multiplayer online game played through your webbrowser. You control a ship and planet in the startrek universe and carve out an existance with other players, eventually it is possible to create your own fleet and empire.
It's a network oriented RPG, based on an open-ended artificial society simulation engine.
Every character has an AI and acts autonomously; they born, live and die,
mate, figth and form parties. The game runs by itself: players can control characters.
A MUD client completely written in java. It is especially designed for use with the Discworld MUD (discworld.atuin.net) but can be used with any other text based MUD. The program can parse ANSI colour control characters to enable coloured output.