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A web based RPG built using PHP and MySQL. The project is to be considered constantly in development with a new version release for every goal. Each goal is an updated version of the previous release with new features added on.
Plume est un moteur 3D isométrique programmé en ActionScript sous Flash MX. Pathfinding, I/O, gestion des collisions, cartes externes et mappeur, tout est integré. Plume permet de créer un RPG en Flash de façon extręmement simple.
This project provides tools to ease playing MUME, a Tolkien-based MUD. Currently available :<br>
- mapper, a map editor (Successor of Gray's)<br>
- two MUME clocks (C and PHP)
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Roleplaying game based on the dark fantasy world of drowtales.com. C# client connecting to a C++, Php and Mysql powered dedicated linux server. Main features are: real-time chat, fully custom avatars, multiple camera view, 3d background with 2d manga cha
Our goal is to create a publicly available supporting architecture and design manifesto for an MMORPG. Eventually the design will be used as the basis for an Open Source MMORPG.
Moloch is a Multi User Dungeon game, written in C++ and scripted in Lua. It will support multi-server distribution and web-based account administration. We are also going to write an user interface for win32, gtk+ and ncurses.
This Project is a Mangos-GUI, which comes after the 1-Click-Philosophy.
It's a tool for WOW private server admins, and you can create an WOW-PServer
with a minimum of effort. Automatic updating and an addonmanager are included,
too.
NAGS (Not Another Game Server) is a core system for creating a talker or mud, the code base uses object orientated PHP with a SQL database backend (MySql, Sqlite, Oracle) to track users, room, objects and npc's.
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Eternal Warfare is turn driven, browser based game. It will have multiple realms to play through and eventually travel back to. Development will be focused mainly on community driven systems and will also create a flexible character development system.