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Turowy, przeglądarkowy, fantasy MMORPG napisany w PHP i MySQL korzystający z Smarty Template Engine, ADOdb/ADOdb lite i PHP Mailer. Oparty na Vallheru 1.3 beta, szybszy z naprawionymi błędami. Support: http://support.santic.pl Santic Engine 0.2 już
CherBot is an information bot for Crossfire, Daimonin and good old plain IRC that keeps track of which players collect which items, who's been online, determines a level ranking, provides a mail system for mailing offline players, manages clans and
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JVRMUDClient is a simple client for MUD ( Multi User Dungeons ) written in java. Supports mini-map, colourful ansi terminal, will support triggers, scripts,...
A mud client designed to provide a TINY fast-running and free telnet to nerds who still telnet mud with modern windows OS. Telnet Mudders experience very limited choices when it comes to selecting a client having to pay too much or use telnet.
This software allows a MUD server to be run as a Jabber bot. Users can then play the MUD using their Jabber client instead of a MUD client or telnet. This relieves the MUD server from having to handle user chat as users can chat in Jabber instead.
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The Sigma Game Engine is an RPG/Strategy game engine that can be controlled via scripts. Custom game mods (called Sigmods) are also possible using the included game editor. Online battling, trading and MMO-type games will be supported.
This tool is specifically for people who play the Online Browser-Based Game, "TribalWars" http://www.tribalwars.net. With this tool, a player can calculate the time required to produce the given resource.
A text map creator for MUDs. Allows quick mapping using num pad keys for direction. Creates unicode text maps that can be posted, emailed or used to create maps that appear in the mud. Offers user the ability to mark rooms, extend hallways and add notes.
There's now two versions of this and the newer Java version actually paints the map instead of creating it with text.
If you're looking for a feature just email me; community feedback is really what drives me to work on this.
The Dead Souls MUD Library is a multi-user text based adventure creation system. It allows the user to build their own adventure game which can be played over the internet simultaneously by many people. It is designed for both experts and beginners.
Spacemaps is a library that aims to create support for web based strategy games.
Its goal is to create a complete space map suite able to save, load, map and user specific maps, with html support for link mapping and tagging.
An Open-Source map editor coded in C++ to be used with OpenTibia. Supports many advances features such as autobordering. Runs under both Linux and Windows using wxWidgets and OpenGL.
This is a complete artificial life framework written for Neverwinter Nights (NWN) available for Mac, Linux, and Windows. This provides modular, class-based response systems as well as preemption and automatic resumption of priority-based behaviors.
This project is a pure Java implementation of an MMORPG / mud, server and client. It is a fully persistent world, backed by a MySQL datastore. Features NPC AI, shard-level scalability, and persistent items, and a particle attack system.
Cross platform Space-based MMORPG: spaceship construction using basic bricks of structural elements with infinity modularity. Space exploration and trading, factory building, spaceship and weapon creation, development of guilds and politics.
A modern mud-server. UnsignedByte uses a sqlite3 database as it's backend instead of slow and old-fashioned text-files. It uses a 3rd party GPLed socket library. Mugglenet's mud (Legilimensia) will use this engine when the project reaches beta stage.
A simple and open command-line damage parser made initially for the Necromancer class on the Shards of Dalaya - http://www.shardsofdalaya.com - server written in PERL.