Showing 50 open source projects for "c++ http client"

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  • 1
    Dragonsong is a new-age MUD Client written in C#. Eventually its feature set will match that of ZMUDs.
    Downloads: 0 This Week
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  • 2
    Skwatt is a MMORPG (massive multiplayer online role playing game) developped by 8 people (game designer, art designers, programmers). The main goal is having fun in developping it. For now we have a 3D Windows Client and a Linux server.
    Downloads: 0 This Week
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  • 3
    An MMORPG package that aims to provide an incredibly customizeable server, and thus a highly customizeable experience, as well as an engaging 3D interface on the client side.
    Downloads: 0 This Week
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  • 4
    This is the coding section of your all-time favorite MUD, Sinstrad. You probably know us from http://sinistrad.net
    Downloads: 0 This Week
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  • 5
    The Ovorp Game Engine is: Client/Server Networking, Object Management, Full Hardware Acceleration, Raytraced Collision Detection, Native C#/.Net Game Objects, Cross-Platform, Scalable from Pong to a MMPOG, MIT Licensed to encourage commercial development
    Downloads: 1 This Week
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  • 6
    A MUD server/library written in C#. Executable on any OS with the Microsoft .NET Framework installed. Featuring a completely object-oriented framework, It will be useable as a MUD server, or library to write another mud, client, or administration tool.
    Downloads: 0 This Week
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  • 7
    the PiMP is an open-source, GUI, MCCP proxy client. It's intended to be simple to configure and hassle-free to use.
    Downloads: 0 This Week
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  • 8
    Far From Home intends to create a comprehensive Emlen-like MUD engine written in C++. (uncommon for Emlen MUDs) FFH will combine the best of other open source MUD engines (like AIME, http://aime.sf.net) to create a complete and high-level product.
    Downloads: 0 This Week
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  • 9
    Clio is a MUD client specifically for MUD2 (a direct descendant of Trubshaw & Bartle's original MUD), but which can also be used with any MUD. Features include ANSI colour, colour logging, scroll back, function keys, command editing, and command history.
    Downloads: 0 This Week
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  • 10
    HoSpace is a three dimesional space engine for the text based MUSH platform of PennMUSH (http://www.pennmush.org). It enables players in a text room to room environment to appear to travel through space and trade or even have battles. It includes real
    Downloads: 0 This Week
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  • 11
    Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
    Downloads: 1 This Week
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  • 12
    wxTMC is a MUD client built using wxWindows framework with support for the Lua scrippting language.
    Downloads: 0 This Week
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  • 13
    Papaya is a fully featured MUD client with features including ANSI colour, multiple simultaneous connections, proxy support, aliases, triggers and plugins. It uses the GTK widget set and runs on (at least) Linux, Windows, FreeBSD, Solaris and MacOSX.
    Downloads: 0 This Week
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  • 14
    GatewayMU* is the result of a combination of what several of my friends and myself desire of a MUCK/MUD/MUSH/MU* client, a fully customizable integrated development environment with MUF and MPI support by default, and many wizards.
    Downloads: 0 This Week
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  • 15
    Open Game System is a crossplatform client/server game engine released under the GPL. It consists of a single game client that is able to download and play any game developed for the Open Game System.
    Downloads: 0 This Week
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  • 16
    Razors Edge is a MUD based on the CircleMUD 2.0 code, with many enhancements. SourceForge is used to track bugs within the server code, and also a distribution/development mechanism for the Razors Client (Curses) and the EdgeWorld Builder (Perl/Tk)
    Downloads: 0 This Week
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  • 17
    Smoke is a C++ Mac/Win game library built on top of OpenGL and parts of the Whisper application framework.The first test app will be a 3D WorldForge client.
    Downloads: 0 This Week
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  • 18
    Dmud is a Mud client for mac programmed in Cocoa it will support MCCP MSP MXP, and features like Automapper, scripting languages (python,lua ...), triggers, alias and macros.
    Downloads: 0 This Week
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  • 19
    This project aims to create a Java Eternal lands client. http://www.eternal-lands.com/ for the official game. This project is mainly focused in implementing the protocol and provide a framwork on which to build bot and will work towards a full implmentat
    Downloads: 0 This Week
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  • 20
    This is a multi-tiered, massively multiplayer online role playing game engine. It has a database layer, two game rules layers, and the client layer. The initial client is Doom 3 based. An initial game world will be developed for the engine as well. Th
    Downloads: 0 This Week
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  • 21
    Project moved to http://www.trinitycore.org/repo forums : http://www.trinitycore.org/ Wiki : http://www.trinitycore.info
    Downloads: 0 This Week
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  • 22
    Downloads: 0 This Week
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  • 23
    Amog is a Massive Multi-player Online Game Framework including client, server, area editor. To allow ease of setup and running of MMO style games.
    Downloads: 0 This Week
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  • 24
    The Merodach engine is an open source MMORPG engine, made to try to merge action/RPG games and MMORPG games. Client and server source code will be availible.
    Downloads: 0 This Week
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  • 25
    Anepsosis is a skill based 3D MMORPG placed in a fantasy world of levitating islands inspired by ancient Greece arts, architecture and mythology. For more informations visit http://anepsosis.org
    Downloads: 0 This Week
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