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Azmyth is intended to be a generic game framework used to create flexible RPG style games. Goals are to include base class library that will work for text, 2D and potentially 3D games using procedural content generation.
ATTENTION, THIS PROJECT HAS BEEN MOVED TO GITHUB (https://github.com/killoBillo/ArmoryRaider)
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ArmoryRaider is a calendar of events suitable for the planning of WOW Guild raids. It retrieves characters data directly from the Battle.net Armory through PHP WoW Battle.net Armory API (https://sourceforge.net/projects/wowarmoryapi/).
ArmoryRaider is coded in PHP using Yii framework, so you can use any DBMS you like, you...
An online space trading game. A mod of Starkick Traders, itself derived from Black Nova Traders, with improved interface needing less clicks and writes to the server.
Written PHP/mysql database
This is a project to develop the old DikuMUD/ROM2.4 to an updated code interfaced with the web using the PHP scripting language. This project has been put on the back burner due to llimitations of PHP and concept.
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ANTE is a very powerful HTTP and Telnet mud server, with a full cgi and fast-cgi interface to do PHP and scripts written in any language the operating system can run, communicating bi-directionally. Raising the Ante
The time of Archmages will be an open-source MUD game.
Players can be connected to the game server using either a special client or through IRC or they can use a Web-interface. This means that a player can reach the server from virtually any platform.
GuildWare is an all in one guild hosting package. It features a forum, DKP management system and a raid management system. The user interface is entirely webbased. The software it self is written entirely in Java and thus can be run on any OS that suppor
A decentralized MMORPG modelled after the world wide web such that anyone can host a world on his server and link it to other worlds in the web. It also differs from other such games because its focus is on puzzle-style quests instead of monster killing.
JaMOOka is an applet-based MOO client. Designed for JHCore MOOs, it uses Amy Bruckman's MacMOOse utilities and the MCP 2.1 protocol to facilitate a number of advanced MOO editing and programming tasks through client windows.
myMUD is a Multi User Dungeon server that uses mySQL to store game data. The server can be connected to via a telnet client, webinterface or a special instant messanger style client.
Moloch is a Multi User Dungeon game, written in C++ and scripted in Lua. It will support multi-server distribution and web-based account administration. We are also going to write an user interface for win32, gtk+ and ncurses.