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This is a complete API to access World of Warcraft armory at battle.net. This also includes cache control, so you can keep below the daily request limit.
Ideas is more than welcome.
Change log: http://sourceforge.net/p/wowarmoryapi/home/Changelog
EasyeMud provides a server, graphical client and a set of tools for creating and administering graphical online multi user dungeon (MUD) type games. Game content and logic are written in scripts similar to the Basic programming language.
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A Open Source 3D Immersive simulation environment, like the "second life", with some distribuited processing tools, to make the GRID power growup with every new node (client machine) attached.
Collection of tools generating various parts of code for MUDS. Tool: gereacreator - allows builder to create area with easy to use gui; generates code from that area for virtually any mudlib.
The Unnamed-RPG project's goal is to create a system of tools for developers to create games or software that takes advantage of the power and complexity of Rolemaster(TM) style of role-playing guidelines.
lpc-edit is an editor for creating and editing:<br>
* rooms<br>
* npc (soon)<br>
* objects (soon)<br>
for multi user dungeons<br>
<br>
software is currently provided in german but a multi-language-rewrite is in work
GatewayMU* is the result of a combination of what several of my friends and myself desire of a MUCK/MUD/MUSH/MU* client, a fully customizable integrated development environment with MUF and MPI support by default, and many wizards.
Checkout - a simple file checkout script for the korn shell. This script makes it so that only one person can edit a source file at a time. Supports file history and a login system. Should also work in bash if you change the first line in the script.
Project Elemental Shattering (ES) is a role-playing game that has been in the design phase for many years. Its first incarnation is this MUD engine. A successful MUD project will lead to the inevitable graphical MMORPG!