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ShowEQ or SEQ for short is a program designed to decode the EverQuest data stream and display that information on another computer running the Linux OS in real time. Our Forums are located at https://seq.sourceforge.net/forums/
Ryzom Core is a toolkit for the development of massively online universes. It provides the base technologies and a set of development methodologies for the development of both client and server code.
Java Games and Graphics is meant to be a fun project. The goal here is to have fun with JAVA graphics and JAVA games. There is no specific goal as to what kind of graphics or games.This project features an RPG Role Playing, MUD, and Turn Based Combat gam
SteamEngine is a new open-source UO server emulator coded in C#, which can read and run Sphere scripts. It`s domains are supposed to be extreme customizability even for non-programmers, and a clean and readable codebase.
The project is now abandoned. The "intended for the public" phase ended long ago. The "OldCode" repository is that (if that still works).
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Project Angela is a family of ruleset modeling language (RML) interpreter components written in python. It is intended to easily enable RML support for a variety of different simulation engines, game engines and MMO frameworks.
This project has move to GitHub (https://github.com/TinyMUSH/)
--- THIS PROJECT HAS MOVE TO GITHUB ---
https://github.com/TinyMUSH/
TinyMUSH 3 is a stable, feature-rich descendant of the TinyMUD server, and thus supports multi-user communication in a text-based "virtual world" format, via TCP/IP. The end result looks much like text adventures games of the mid-1980s.
The RML project is working on a way of designing rulesets for games, virtual worlds and other simulations. It aims to enable design at a much higher level than is currently available and make it accessible to the more artistically inclined designer.
Sourceforge is no longer being updated! This project has merged into another that can be found here:
https://github.com/nicrohobak/Toolbox
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A simple telnet server originally developed as a foundation to a MUD server project called HexMUD. These project should be maintained alongside each other, but this particular project should be a very generic telnet/SSH server and nothing more. The game logic belongs in the HexMUD project.
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Azmyth is intended to be a generic game framework used to create flexible RPG style games. Goals are to include base class library that will work for text, 2D and potentially 3D games using procedural content generation.
ATTENTION, THIS PROJECT HAS BEEN MOVED TO GITHUB (https://github.com/killoBillo/ArmoryRaider)
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ArmoryRaider is a calendar of events suitable for the planning of WOW Guild raids. It retrieves characters data directly from the Battle.net Armory through PHP WoW Battle.net Armory API (https://sourceforge.net/projects/wowarmoryapi/).
ArmoryRaider is coded in PHP using Yii framework, so you can use any DBMS you like, you...
Home of the Ultima Offline eXperiment3 DevTeam Project. With uox3 you will be able to connect Ultima Online to an offline server on a local-LAN with your friends or serve on the internet with your own shard. Find us at irc.ipdn.org in the channel #uox.
FreeMUD is a free text-based MUD game server designed from the ground up using Python 3.
A minimum of Python 3.3 is required to run this program due to its use of the new python socket method "detach()" and bugfixes to the detach() method that were implemented as of Python version 3.3.
Note: The project is currently in a semi-barebones, alpha-ish state. A number of planned features are not yet implemented, while others are in the process of being implemented and may not yet be complete.
The Cavalier Bot Toolkit is a toolkit for creating automated characters ("bots") for the MMORPG, Eternal Lands. It is based on a series of hooks and handlers, and is designed to be more maintainable, modular, and self-explanatory than the previous program
Minimud is a small MUD codebase designed to be a foundation for more elaborate MUD designs. It is written in C with the maintainability, readability and efficiency being top priority. It uses a journalized database to preserve data coherency.
Web-Based Role Playing Engine (for Web Game RPG). Client implemented with Javascript, Ajax, DOM and DHTML. On server, PHP and database (FireBird or MySQL). Ajax is used to communicate client to server. Live demo server: offline.
The project 'MultiVerse' will be an open, decentralized, 3D virtual world where players and server owners can create or import content, build objects and define custom behaviour using scripts. Players can interact with objects in various ways.
Project World of Dragons ( Projeto Mundo dos Dragoes ) - Free Open-Source with two clients, a 2D Client and one 3D Client - The 2D Client is created with SDL, SDL libraries, GuiChan, etc, and the 3D Client is Written in C++ with OGRE3D, RakNet, CEGUI, LU
This project aims to create a Multi User Dungeon Client written in Java. It provides a extendable PlugIn-System , colorization of incoming text and macros.
It is designed for use with the Austrian MUD SilberLand but may be used to connect to any text MU