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SteamEngine is a new open-source UO serveremulator coded in C#, which can read and run Sphere scripts. It`s domains are supposed to be extreme customizability even for non-programmers, and a clean and readable codebase.
The project is now abandoned. The "intended for the public" phase ended long ago. The "OldCode" repository is that (if that still works).
Then for a while we intended it for the UO shard moria.cz, but that didn't succeed either, and the shard is now defunct. ...
The Helios Project is a Ragnarok Online emulator. Unlike most emulators, this one is from scratch, uses multi/single server exes, the Lua scripting engine, and many more features.
The Cell framework is a scalable server framework written in C#. It's original purpose is for MMOG emulation but can be easily adapted to other areas. The project includes a proof of concept rewrite of the DAoC emulator DOL.
Our Kalonline ServerEmulator is an alternative implementation of the client-server-protocol of the MMOG Kalonline. It is written completely from scratch in C#. At the moment it uses SQLite as its database.
An MMORPG package that aims to provide an incredibly customizeable server, and thus a highly customizeable experience, as well as an engaging 3D interface on the client side.
A serveremulator for World of Warcraft, providing the ability for individuals to create their own realms, customised through an easy-to-use C# scripting system, allowing one to create AI, items, quests, and any other in-game functions with ease.
A working Anarchy Online serveremulator, which allows the study of client-server communication in a massively-multiplayer roleplaying game. The finished project allows users to create their own private AO servers.
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UOX:NG is an Ultima Online serveremulator written in C for unix systems, and designed to be stable and secure. There is no intention of being feature-complete compared to official UO servers, instead making it easily customizable.
Ultima Online ServerEmulator.
Main focus points are performance, flexibility and stability.
Uses the embedded scripted language Small for maximum user configurability.
CoXServer is a development project aimed at creating a game serveremulator for the game Dark Age of Camelot.
The server will be written in C++ and will use a XML backend by default with MSSQL, MySQL and Oracle support in the future.
The only LOK serveremulator in production. Being developed in C++ based off of multiple open source rpg's (Crossfire, for example). 2D top-down game with a lot of history and a great community.
The Infinity Server is an Ultima Online emulator using the bets in OOP programming and making extensive use of Multithreading throught the whole project.