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Arianne is an engine to develop multiplayer online games like Stendhal
...Thousands of creatures are ready to fight, above and below ground, and as players level up they can compare themselves on a detailed stats website.
The engine Marauroa provides a simple way of creating games on a portable and robust server architecture. Marauroa manages the clientserver communication and provides an object orientated view of the world for game developers. It handles database access in a transparent way to store player accounts, character progress and the state of the world
Java Games and Graphics is meant to be a fun project. The goal here is to have fun with JAVA graphics and JAVA games. There is no specific goal as to what kind of graphics or games.This project features an RPG Role Playing, MUD, and Turn Based Combat gam
Ryzom Core is a toolkit for the development of massively online universes. It provides the base technologies and a set of development methodologies for the development of both client and server code.
Multiplayer online role playing game, based on original mechanics and setting, with a light client (runnable as a Java Applet) and persistent, highly customizable server.
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MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
Trebuchet is a 100% TCL cross-platform GUI MUD client, designed to be powerful and extensible, yet easy to use. This client also has support for advanced features, such as SSL encryption, and allowing the server to request custom GUI dialogs.
Moved to http://www.fuzzball.org
Everything here has been frozen for historical purposes.
Fuzzball Muck is a networked multi-user MUD chat server. It is user-extensible, and newer versions (6.x) support advanced features such as GUI dialogs, through close client-server cooperation with Trebuchet or other clients that support MCP-GUI.
Web-Based Role Playing Engine (for Web Game RPG). Client implemented with Javascript, Ajax, DOM and DHTML. On server, PHP and database (FireBird or MySQL). Ajax is used to communicate client to server. Live demo server: offline.
This is for the development of the RSCD_v4 server daemon. The code is GPL licensed. This code was black box reverse engineered and does not contain any copyrighted intellectual property.
EasyeMud provides a server, graphical client and a set of tools for creating and administering graphical online multi user dungeon (MUD) type games. Game content and logic are written in scripts similar to the Basic programming language.
Sloth Online RPG is a 2D fully graphical online game engine. It features rich tile based maps with layers, fully customizable characters and a completely interactive environment. Also included are resources such as map editors, sprites, tiles, and more.
This software allows a MUD server to be run as a Jabber bot. Users can then play the MUD using their Jabber client instead of a MUD client or telnet. This relieves the MUD server from having to handle user chat as users can chat in Jabber instead.
This project replaces the multiplayer server for the commercial game Dungeon Siege. It is a standalone server which a modified version of the client Dungeon Siege can connect to in order to play large scale multiplayer games in a persistent setting.
This project is a pure Java implementation of an MMORPG / mud, server and client. It is a fully persistent world, backed by a MySQL datastore. Features NPC AI, shard-level scalability, and persistent items, and a particle attack system.
Fantasy World Simulation server compatibile with Eternal Lands(TM) Open Source client! The project community site is hosted at http://www.calindor.net.
Haalmir is a community oriented video game project. It provides a client and server for a RPG-like game. It is only playable on the internet on a medieval-fantasy persistent world. It only uses FreeSoftware dependencies like OGRE, CEGUI, OIS and Open
SourMUD is a Java-based RPG with a client to server relationship, a streamlined update system, an easy way to add content, and a dedicated group of developers. Do the math.
NAMC - New version is based on Ogre3d, Ogrenewt & Newton game dynamics, and raknet. Slowly becoming an open mmorpg client/server. SVN Version supports PLSM2 for vast terrains and fast scene switching, and DotScene for general configuration of the scene.
This project [PoKéQuesT] is to create a Pokémon MMORPG. The Server itself is being written in PHP and free to download and modify, whereas the client is being written in C++ with a library so that it can be compiled for multiple OSes.
AOJava: the java implementation of Argentum Online (http://sourceforge.net/projects/morgoao/). It's a 2D non-isometric MMORPG game.
The goal is create a 100% compatible client & server of the original VB6/DirectX game.
Jiso Game3 was a 2D isometric MMORPG project (client/server) written in Java with an Ancient Greece theme. The project is no longer active, but the source code is being made available under a BSD license for anyone who might find it useful.