...This project has the aim to build a highly customizable free opensource UO emulator. Our secondary goal is to build a highly customizable compatible Ultima Online client. Languages: C++/PHP/Perl/Python/XML
myMUD is a Multi User Dungeon server that uses mySQL to store game data. The server can be connected to via a telnet client, web interface or a special instant messanger style client.
Legend of the Binary Dragon (LoBD)
A web based MUD for nerds.
A shameless rip off of MightyE's Legend of the Green Dragon,
a remake of Seth Able's Legend of the Red Dragon.
Axe Credit Portal - ACP- is axefinance’s future-proof AI-driven solution to digitalize the loan process from KYC to servicing, available as a locally hosted or cloud-based software.
Banks, lending institutions
Founded in 2004, axefinance is a global market-leading software provider focused on credit risk automation for lenders looking to provide an efficient, competitive, and seamless omnichannel financing journey for all client segments (FI, Retail, Commercial, and Corporate.)
Middle-Haven is a PHP/MySQL based MMORPG, designed to be easy to play, install, administrate and customise. Inspired by games such as ExoFusion but sharing none of the code. The aim being to create a game system that is universal in its application.
Burned Out is a MMOG settled in a parallel world with a ´bad result´ of the cuba crisis in 1962. Only a few people survived in bunkers and try to survive by trading, fighting, developing new technologies.
A Multi User socket framework in PHP. Right now implementing as a game (a MUD). Future uses can be for anything.. a group collaboration marketing and budgeting system... etc...
Plume est un moteur 3D isométrique programmé en ActionScript sous Flash MX. Pathfinding, I/O, gestion des collisions, cartes externes et mappeur, tout est integré. Plume permet de créer un RPG en Flash de façon extręmement simple.
The Dead Walk is a web-based, multi-player, survival horror style door game. Trapped in a city of the living dead, players compete to gain the experience necessary to survive in a world infested by the undead.
The Mercury MUD driver is a C++ network server for extensible text-based multi-user role playing games. Players can extend the game world on the fly (even while the game is running) via a simple object-oriented C-like language.
Yet Another Browser RPG/MUD. It has the aim of being well-commented, flexible and for the players: violent roleplaying is only optional here, leaving room for nonviolent players.
EQ Guild Portal is an integration project to provide a community
(guild) of online gamers (Everquest) with a coherent collection of postnuke web portal blocks and modules that provides many common guild features -- calendar, user profiles, roster, new e
This project provides tools to ease playing MUME, a Tolkien-based MUD. Currently available :<br>
- mapper, a map editor (Successor of Gray's)<br>
- two MUME clocks (C and PHP)
UO Web Map is web based map over the different lands and dungeons in Ultima Online. It is possible for the users to zoom and add their own points of interest, directly on the map.
Full Immersion RPG will be a PHP- and MySQL- driven Roleplaying Game. Unlike many other RPGs available, I hope to make this one very involving character-wise, while maintaining the ability to add new content without difficulty.
Engine that allows users to interact with multiple worlds all tied together in one story. All viewed through a web-browser. Includes handling of dialogue, events, Flash cut-scenes, item management, multiple-user interaction, battles, and beyond.
g-neric permits fast community management.
it contains generic code in php liek a framework.
it includes member management designed for MMORPG,
a forum with html support,
screenshot and smiley galery support,
mailing support,
news engine,
...
The Nex project is aimed at creating a simple MMORPG (at first, complexity can be added later), capable of running on multiple platforms. The aim is to create both a server (multi-platform) as well as a client (also multiplatform, using SDL/GLUT)
POD is a project designed to produce working distributed model code, and applying that to 3d spaces. At first, this will work with simple cases, working upward to a fully working 3d environment, with interaction.