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An MMORPG using the Multiverse Platform (www.multiverse.net). This project includes game logic code and art assets. Note that the Multiverse server libraries itself is NOT open source.
PythonSlash (py/,for short) is an multiplataform engine for real time dungeon crawl games written in python. The included sample - game is intended to be a Diablo - like game, fun and fast paced.
A MUD-Client for Windows (Win32) and KDE, featuring perl, python and ruby scripting, as well as multi-window output. The main focus is a very strong scripting engine (nearly everything is accessible from a script) while trying to stay user friendly.
A codebase for the construction of 3d online virtual worlds. Includes everything you need to make your own multiplayer online roleplaying game. All game rules are contained in plugins which can be written in easy scripting languages such as Python.
The time of Archmages will be an open-source MUD game.
Players can be connected to the game server using either a special client or through IRC or they can use a Web-interface. This means that a player can reach the server from virtually any platform.
MUDdrop is a console client for MUDs. It runs MUSHclient-compatible plugins in Python in a console environment and supports connecting to for remote control.
Put idle assets to work with competitive interest rates, borrow without selling, and trade with precision. All in one platform.
Geographic restrictions, eligibility, and terms apply.
Skwatt is a MMORPG (massive multiplayer online role playing game) developped by 8 people (game designer, art designers, programmers). The main goal is having fun in developping it. For now we have a 3D Windows Client and a Linux server.
A cleanup, and modernization of the MOOP (formerly POO) project, pyMOO aims to build a robust, complete and user friendly implementation of MOO within python, as well as a robust, python-based client.
An MMORPG package that aims to provide an incredibly customizeable server, and thus a highly customizeable experience, as well as an engaging 3D interface on the client side.
py_mud is an extensible, (hopefully) user-friendly MUD client written entirely in cross-platform Python. It aims to be as feature-rich as commercial MUD clients (mushclient, ZMud), including support for MXP and inter-client chat (ZChat and MMChat).
This was going to be a set of libraries, and a client for the Crossfire RPG game, written in python. The code is gone, lost in an ancient pile of backups.
ErisMUD is a MUD/MOO engine and server written in Python and SQLite and supports many features: it has rooms, chat, NPCs, items, player creation, ANSI colors, etc. Internal commands take care of the development and maintenance.
OpenSRD is a robust SRD 3.5 implementation for use in single and multiplayer computer games. Help us create the best game technology based on the Revised Third Edition of the world's most popular tabletop role-playing game!!!
This game is an MMORPG in various UNIX scripting languages, with a graphical shell accessed by SSH for the client. It will support Linux, Windows, and MacOS X. It is meant to be immersive and allows in-game coding.
AUOE stands for Advanced Ultima Online Emulator. This project has the aim to build a highly customizable free opensource UO emulator. Our secondary goal is to build a highly customizable compatible Ultima Online client. Languages: C++/PHP/Perl/Python/XML