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Moop (Mud, Object-Oriented, Pythonic) is a MOO written entirely in Python, with a Lambda-MOO-based syntax and using Python as its object scripting language.
Lyntin is a Python mud client based on Tintin but goes above and beyond Tintin allowing you to write modules in Python enhancing the client to suit your individual needs.
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An MMORPG using the Multiverse Platform (www.multiverse.net). This project includes game logic code and art assets. Note that the Multiverse server libraries itself is NOT open source.
Dark Beginnings is a MUD server made in C++ using Qt4.3 and MySQL, it is aiming at having a higher number of stock deployment options by use of scripted modules. Anyone is free to join and help out.
PythonSlash (py/,for short) is an multiplataform engine for real time dungeon crawl games written in python. The included sample - game is intended to be a Diablo - like game, fun and fast paced.
A MUD-Client for Windows (Win32) and KDE, featuring perl, python and ruby scripting, as well as multi-window output. The main focus is a very strong scripting engine (nearly everything is accessible from a script) while trying to stay user friendly.
...Includes everything you need to make your own multiplayer online roleplaying game. All game rules are contained in plugins which can be written in easy scripting languages such as Python.
The time of Archmages will be an open-source MUD game.
Players can be connected to the game server using either a special client or through IRC or they can use a Web-interface. This means that a player can reach the server from virtually any platform.
MUDdrop is a console client for MUDs. It runs MUSHclient-compatible plugins in Python in a console environment and supports connecting to for remote control.
Skwatt is a MMORPG (massive multiplayer online role playing game) developped by 8 people (game designer, art designers, programmers). The main goal is having fun in developping it. For now we have a 3D Windows Client and a Linux server.
playsh is a narrative-driven "object navigation" client, operating primarily on the semantic level, casting your hacking environment as a high-level, shell-based, social prototyping laboratory, a playground for recombinant network toys.
A cleanup, and modernization of the MOOP (formerly POO) project, pyMOO aims to build a robust, complete and user friendly implementation of MOO within python, as well as a robust, python-based client.
An MMORPG package that aims to provide an incredibly customizeable server, and thus a highly customizeable experience, as well as an engaging 3D interface on the client side.
py_mud is an extensible, (hopefully) user-friendly MUD client written entirely in cross-platform Python. It aims to be as feature-rich as commercial MUD clients (mushclient, ZMud), including support for MXP and inter-client chat (ZChat and MMChat).
This was going to be a set of libraries, and a client for the Crossfire RPG game, written in python. The code is gone, lost in an ancient pile of backups.
ErisMUD is a MUD/MOO engine and server written in Python and SQLite and supports many features: it has rooms, chat, NPCs, items, player creation, ANSI colors, etc. Internal commands take care of the development and maintenance.
Writen in Python with C/C+ as librarys. an attempt to make a MUD API (MAPI) of common mud features to allow the ultimate flexibility in the end product.