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Daemon kingdoms is a vast, multi user game where you play as your own daemon. Train up your daemon with others and take a portal to earth where you can unleash your wrath against the humans for rewards. Rise up the ranks to become a god of all daemons!
NWorld is a mud codebase written in C++ using the GNU Common C++ library. It's intended to be used on POSIX operating systems. The primary aim of NWorld is to provide stability & an easy extendable environment for rich roll-playing experience.
JAMIE (JAva Mud Implementing Engine) is a text-only, telnet-based MUD server written in Java. It provides an original experience-less and level-less job-based system that can be expanded by those who wish to run their own MUD.
FurionMUCK is a modern MUD server based on TinyMUCK and Fuzzball extensions. It uses a MySQL driven backend storage engine for improved reliability, functionality, scalability and stablity.
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A cleanup, and modernization of the MOOP (formerly POO) project, pyMOO aims to build a robust, complete and user friendly implementation of MOO within python, as well as a robust, python-based client.
An MMORPG package that aims to provide an incredibly customizeable server, and thus a highly customizeable experience, as well as an engaging 3D interface on the client side.
EleiDras is a dinamic MUD engine whith unsurpassed freedom. User can grow his characers in many different ways an can choose almost every path. And every action cuold effect the world.
Quasar is loosely based on an old game that used to be played on BBS servers a very long time ago. The concept is simple and very addictive; you travel around the galaxy in your spaceship, trading resources, colonizing planets and conquering other player
Red Nova Traders, an extended branch of Black Nova Traders.
Red Nova Traders is a web-based, multi-player space exploration game inspired by the popular BBS game of TradeWars. It is coded using PHP, SQL, and Javascript.
The Kava Telnet Application is complete telnet and SSH application featuring pluggable modules for easy customization. This is an up-to-date "fixed-and-patched" fork of the fantastic JTA project by Matthias Jugel and Marcus Meissner.
This is not a MMORPG but insted a game designed for a small number of players in a dungeon setting. Emphasis is on game design and balance. The game's interface is graphical and uses 2d isometric tiles. The project is being created using Java 1.4
The GMRJ is an open-source, freely-playable, GNU MMORPG written in Java. This project involves the production of graphics, maps, and game elements, as well as the server/client structure of the game.
JaMOOka is an applet-based MOO client. Designed for JHCore MOOs, it uses Amy Bruckman's MacMOOse utilities and the MCP 2.1 protocol to facilitate a number of advanced MOO editing and programming tasks through client windows.
The Apostles of Khronos is a fully 3D MMORPG written only in C#. Features include timetravel, PvP and PvE combat, and a dynamic player constructed world.
Written in 100% pure Java NIO is used to provide Non-Blocking connections. Persistence can be handled using a Database or xml files. It features html and ansi colour, city politics, siege weapons, destructible rooms and dynamically created areas.
An implementation of a MUD using Java and SQL. It will be fully portable to any JVM, and store the whole MUD in a relational database. Allowing for load balancing and multi server environments and plugins.
Evening is a game engine based off of the open-sourced Quake 3 engine code. The Evning engine will have features like physics and per-pixel lighting and be perfect for commercial-quality game projects.
This is a framework to develop Contexts and Agents and a Container to run them. The Container lets each Agent interact with the Context and other Agents. The agents are deployed in jar files and each one runs in an exclusive sandbox.