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Multiplayer online role playing game, based on original mechanics and setting, with a light client (runnable as a Java Applet) and persistent, highly customizable server.
CoffeeMudForAI is part of the Mud AI platform project. A MUD(multi user dungeon) is text base environment. Think World of Warcraft(or any other massively multiplayer online game) but text based. AI or artificial intelligence is the field that is interested in the creation of non-organic intelligence.
Mud AI platform goals
1. To provide a platform for AI research that has robotic-like sensory limitations but doesn't actually require robotics.
2. To provide a platform for undergraduate...
JTrek is a real time space combat simulator. Controlled via a keyboard through a telnet interface, you can choose from a variety of ships to battle it out for gold in a text based 3d environment.
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Helen is an adventure game engine written in Java 6, designed to support multiple users. Where Helen attempts to be unique is enabling users with powerful extensibility without a grammar-heavy language (thanks to Groovy).
This is for the development of the RSCD_v4 server daemon. The code is GPL licensed. This code was black box reverse engineered and does not contain any copyrighted intellectual property.
!!!NOTE: THIS PROJECT HAS MOVED TO GITHUB!!! RingMUD is an extensible MUD (multi-user dungeon) engine and utility set that draws inspiration from popular tabletop RPG systems and adds a dash or two of its own flavor.
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A framework for MUD and game servers to separate logic into domain tiers. This will separate business logic and features of creating a game server and also let dependent projects focus on game domain logic and content.
A threaded java MUD server with persistence in MySQL using sprocs. Uses command pattern and reflection for command parsing. NIO for networking. Excellent code comments. Map command uses visited rooms. Plans for configurable attack profiles per enemy.
This project is meant as a long-term attempt to make a MUSH server that takes as much advantage as possible of the benefits of the object-oriented environment provided by Java.
GTA-MUD is a MUD based on the GTA "universe". It will designed to be a lot more detailed world, with more actions available rather than just the usual shoots perps and cops . Interaction between players will a major part, and it's designed to be fun!
Cynia is a MUD (Multi User Domain) engine. Primarily used for online gaming, this project will aim to provide a quick, flexible and easily maintainable environment to build Multi User Domains for free online play.
The Grid is a network console game where players take the role of an avatar exploring a virtual world of computer systems where agents roam. Avatars can be customised by shape, code (skills), upgrades (equipment) and neuromancy (spells).
The SpaceMUD Project is an enhanced MUD offerering the standard text based fare of traditional MUDs along with the option of being ROCD (Rich Object Content Data). ROCD supported by the SpaceMUD Client, allows enhanced views into the SpaceMUD universe.
Written in 100% pure Java NIO is used to provide Non-Blocking connections. Persistence can be handled using a Database or xml files. It features html and ansi colour, city politics, siege weapons, destructible rooms and dynamically created areas.
An implementation of a MUD using Java and SQL. It will be fully portable to any JVM, and store the whole MUD in a relational database. Allowing for load balancing and multi server environments and plugins.