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It's a network oriented RPG, based on an open-ended artificial society simulation engine.
Every character has an AI and acts autonomously; they born, live and die,
mate, figth and form parties. The game runs by itself: players can control characters.
The next step in RPG development: more interaction possibilities with your environment, an ever changing world, the players can start own campaigns and every player experiences the world in a different way. Set in a near future world enriched with fantasy
The Euphoric Ataxia project is an attempt to create a fast, reliable, secure and stable MUD (multi-user dungeon) server and engine entirely in the Java programming language in order to ensure portability.
Creation of a cyberpunk MMORPG based on Stephenson, and Gibson novels. Includes both real-world and online environments, full charecter generation, and the ability for users to expand the world.
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The aim of this project is to develop an extensible framework for building "virtual worlds", and allowing large numbers of people to explore them. Examples would be a MUD, or even a virtualization of your own home.
The Yore project intends to create a cross-platform RPG engine, with a World Editor that supports the creation of both single-player and multi-player RPG worlds. The project's SF account just started -- more info available within a couple days.
FFIRE intends to create a cross-platform RPG engine, with a World Editor that supports the creation of both single-player and multi-player RPG worlds. Java developers in general may be interested in our libraries, such as our multithreaded server package.
**Until further notice this project is asleep. (a.k.a., dead.)**
Five Rings is a completely interactive, massively multiplayer, Java role-playing game. We are currently in the planning stage, so feel free to submit your ideas to the forum!
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This will be a server-client MMORPG similar to a mud (ASCII based). However, it will include sounds and graphic, but still enough ascii to leave the user enough freedom of imagination.
Written in Java with full OOD, this will be multi-platform. Both Cl
ehMOO is a 3-D graphics extension to the text-based LambdaMOO 1.8.1 world server. It includes a 3-D graphics client (ehwt) as well as an alternative lightweight Java-based world server (miniMOO) and various Java-based editing tools.
Java-tradewars Attack Terminal - A helper for the popular text game TradeWars 2002 written in Java. This program can be used as an applet on a board website or as a stand alone program.
Alfaws is a customizable, multi-user game engine. Every object, character, & room is programmed to respond to events. Players can customize their own event handlers, thus changing their fighting style or having their character behave as they would.
A client - server game where all mechanical objects (robots) can be programmed, using standard programming languages, to battle other robots. Will be a great learning tool for robotics and programming.
judge - an OO mud (multi user dungeon) engine based on a client/server architecture and written entirely in java. This d20 based game engine will eventually make use of JINI to allow certain functions to be performed locally or by other dedicated servers
DUMB, the Diabolically Uncrashable Mud Builder, implements a lisp-like language interpreter in Java. This language is specialized to allow the most flexible MUD creation to date, and to allow 100% uptime, even during MUD development. NEW: SWING GUI
Java MUD will be an OS/platform independent MUD server written in Java (SDK 1.2.2). It also will include a fantasy world setting to be able to start MUDing/MUD hosting instantly.
A virtual reality (VR) system for the Internet based on a secure distributed object system. ADR has been renamed and moved: please see new site interreality.org
JMud is a MUD server written in Java(TM) from scratch.
Portuguese (Brazilian) version is available right now.
Multi-lingual support is in progress for Spanish and English.
A massively multiplayer (MMP) RPG written in Java. Ad Infinitum (or ADI) will use XML-RPC for remote communication and will be fully extensible/customizable through XML.
A MMORPG with emphasis on world simulation (inspired by Majesty). Features: object de/composition (repices), object aging, random quests, dynamic social enviroment, dynamic fame, AI, ecology