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SourMUD is a Java-based RPG with a client to server relationship, a streamlined update system, an easy way to add content, and a dedicated group of developers. Do the math.
GMUDsys is a system for creating graphical MUDs. The initial game created with it will have a sci-fi theme with a variety of environments and activities.
A Open Source 3D Immersive simulation environment, like the "second life", with some distribuited processing tools, to make the GRID power growup with every new node (client machine) attached.
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A self-guiding Flash front-end with a 100% Java-based XML parsing gateway that combines the look and functionality of a streaming game client with a background processing system for handling distributed data packages.
GuildWare is an all in one guild hosting package. It features a forum, DKP management system and a raid management system. The user interface is entirely webbased. The software it self is written entirely in Java and thus can be run on any OS that suppor
JAMIE (JAva Mud Implementing Engine) is a text-only, telnet-based MUD server written in Java. It provides an original experience-less and level-less job-based system that can be expanded by those who wish to run their own MUD.
The Kava Telnet Application is complete telnet and SSH application featuring pluggable modules for easy customization. This is an up-to-date "fixed-and-patched" fork of the fantastic JTA project by Matthias Jugel and Marcus Meissner.
JaMOOka is an applet-based MOO client. Designed for JHCore MOOs, it uses Amy Bruckman's MacMOOse utilities and the MCP 2.1 protocol to facilitate a number of advanced MOO editing and programming tasks through client windows.
Cloud9 is a web-based MUD client that uses the full power of JavaScript, HTML, and CSS in order to deliver a flexible, good looking, powerful MUD client that can run on any machine without installation, utilizing a plain web browser (w/ JVM 1.4 support).
An implementation of a MUD using Java and SQL. It will be fully portable to any JVM, and store the whole MUD in a relational database. Allowing for load balancing and multi server environments and plugins.
Black Rain, a Java-based RPG using a hex-tiled game map, with many different items available in-game. Black Rain will use an unique object-modification and combination engine to allow objects in the game to be combined, changed, and upgraded.
Absylnia is a MUD Server Framework programmed entirely in Java. It is planned to support large amounts of extensiblity, as well as customization through user-editable settings.
The goal of this project is to provide an array of tools for use with the OpenSource Server Emulator (L2J). The priority of this project is to provide Global server statistics as well as Realtime Administration tools in the future.
DNA Mud will be a complete, Win32-based engine- and server system featuring a simple, yet powerful object-oriented design. It will include an OS-independent world construction tool with GUI - all built from scratch.
This is a project about making a MUD in JAVA. I'm trying to create some new methods coding with MUD. I'm a Taiwanese, so most of docs would be written in Trad.Chinese.
The goal of the project is to create a Java multi-user game server that can be easily extended and used for adding a multiplayer feature to games. User authentication, chat and interfaces for adding custom capabilities will be provided out of the box.
GeMMS (Gene's Mac Mud Server) is an out of the box text adventure world for the Mac. It is written with state of the art Java Cocoa APIs used in the latest Mac OS X programs. Our goal is to have you hosting a fantasy world via telnet in minutes.