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This is a framework to develop Contexts and Agents and a Container to run them. The Container lets each Agent interact with the Context and other Agents. The agents are deployed in jar files and each one runs in an exclusive sandbox.
Moocha is a web based MOO/MUD written in the Java programming language, and uses Derby for database storage. It also makes use of the Beanshell scripting language. It will allow live edits, and modification, and is designed to be extensible.
MMORPG simulating virtual fantasy world. Our concept is "play from anywhere". The game is in *early* development stage. There is still a lot of work to be done.
Pre-alpha test server can be found at http://world7.no-ip.org
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Tokratan is an open source free multiplayer graphical online role playing game, set in a fantasy universe. In this phase of development we focus on the engine and not yet on game content. Server and client are writen in Java, a MySQL database is used.
JMOG (Java Multiplayer Online Gaming) is a free, open-source, Java-based server for MMORPGs (Massively-Multiplayer Online Role-Playing Games). The goal of JMOG is not to create a game itself, but a framework upon which anyone can develop a MMORPG.
DNA Mud will be a complete, Win32-based engine- and server system featuring a simple, yet powerful object-oriented design. It will include an OS-independent world construction tool with GUI - all built from scratch.
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This is a project about making a MUD in JAVA. I'm trying to create some new methods coding with MUD. I'm a Taiwanese, so most of docs would be written in Trad.Chinese.
A Java-based (thus all-platform) 3D MMORPG based on an non-conventional ruleset, using state-of-the-art graphics (the OpenMind engine) and a peer-to-peer networking concept. The setting should be a more or less classical middle ages/fantasy world.
"The Lost Fairy II" is an adventure/action game in 3D. It (will) enables to choose/create your own avatar to explore a virtual 3D world with object to interact with and most important monsters to kill! Futur dev. will include multiplayer capabilities.
This project is meant to design (from the outset) and create a distributed, secure, fault tolerant, OS-independent MUD driver, using Java and Java technologies.
Burned Out is a MMOG settled in a parallel world with a ´bad result´ of the cuba crisis in 1962. Only a few people survived in bunkers and try to survive by trading, fighting, developing new technologies.
IceMUD is a Java based MUD based on CircleMUD. It currently supports telnet connection, but in the future will have a Java library available for Java based clients.
VRMoo can be summed up as such: Virtual Reality Object Oriented MUD. I intend VRMoo to be capable of simulating complex environments, allowing real time 3D interaction with these environments, and allowing real time 3D interaction with other users.
LPCBuilder - A code generator for the LP breed of muds. One of the prime objects of the project is to streamline the process of writing LPC code, enabling the builder to spend his/hers time on creating interesting objects instead of typing code.
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
BladeMaster 2 is text-based multi player arena combat simulation game. BladeMaster 2 is a resurrection of a classic BBS game. It's purpose is to create a greatly enhanced and open source version based on the original, playable on modern systems.