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MUD server, based on BylinyMUD codebase (BylinyMUD - russificated MUD, based on CircleMUD).
Server is platform independent, maked in Linux (Debian, Centos, Ubuntu), FreeBSD, Windows
github: https://github.com/Zerkalo-MUD/mud/
www.abandonedrealms.com
http://tintin.sourceforge.net/
Enjoy MMORPG in it's purest form, a shared text based adventure like the one everquest was fashioned after. www.abandonedrealms.com
A multiplayer RPG that connects as a psuedo server to an IRCD. Built in the tradition of old BBS Door games such as LORD (http://en.wikipedia.org/wiki/Legend_of_the_Red_Dragon). Forest fights add experience and gold needed to best your master (gain level
The project 'MultiVerse' will be an open, decentralized, 3D virtual world where players and server owners can create or import content, build objects and define custom behaviour using scripts. Players can interact with objects in various ways.
Atera all-in-one platform IT management software with AI agents
Ideal for internal IT departments or managed service providers (MSPs)
Atera’s AI agents don’t just assist, they act. From detection to resolution, they handle incidents and requests instantly, taking your IT management from automated to autonomous.
A multi-user user-extensible environment for exercising chatting and creative skills. Derived from TinyMUD 1.4.1 beta. Code active since Jan 30, 1990. The development site is online at telnet:uglymug.org.uk:6239
*Project Dead, Go here: http://sourceforge.net/forum/forum.php?forum_id=393177 * A Graphical Multi-user-domain based loosely on MUD1 and Furcadia. What Furcadia lacked,(a combat system) Thogrim has. Written in Byond.
HavokMUD - Havok is a text base MUD written entirely in C. Havok has followed the diku family tree (Diku, Silly, Dale) to become a very modified and unique MUD . Our goal is to create a stable, fun filled, newbie friendly environment.
telnet:\\havok.beirdo.ca port:6969
Genecys is an online, multiplayer third person 3D MMORPG similar to Final Fantasy Online, or Everquest. We intend to design a game, where the entire universe is dynamically generated by the server. NPCs in this game will be just as important as players
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Originating from the Panultima Endeffect, sushiX is the reincarnation of their future Ultima Online Shard software.
While sushiX is not usable for a general audience yet, sunshine as the Panultima Endeffect's current software is made available.
GNOME-Mud is a Mud Client for X11. It features Aliases, ANSI support, Triggers, an AutoMapper, multiple connections,
plugins, a color saver, a command divider, and the ability to save connections
The Mercury MUD driver is a C++ network server for extensible text-based multi-user role playing games. Players can extend the game world on the fly (even while the game is running) via a simple object-oriented C-like language.
Ultima Online Server Emulator.
Main focus points are performance, flexibility and stability.
Uses the embedded scripted language Small for maximum user configurability.
This project aims to develop a new high-dynamic engine (codebase) for MUD's. We're not going to use any of existing codebases writing everybit from scratch. Ppl with knowledge of any programming language at any level are welcome.
StrawMUSH is a modern MUSH server based on the virtues of efficiency and extensibility; it is multi-threaded, highly optimized and customizable, and allows developers to create plugins that will hook into the game to add wanted features.
The VP7 WKP is a GTK program which simulates the decay of radioactive nuclei. The user can do decay/activity measurements on various pre- or user defined materials. It is also possible to study the effectivity of aluminium, paper and lead as shields. This
The Infinity Server is an Ultima Online emulator using the bets in OOP programming and making extensive use of Multithreading throught the whole project.
Eternal Warfare is turn driven, browser based game. It will have multiple realms to play through and eventually travel back to. Development will be focused mainly on community driven systems and will also create a flexible character development system.