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"MUnDoCAAD MUD engine" is an OO MUD engine designed to create MUD worlds where the most important parts of the game are puzzle-solving and world interaction based, and where commands are introduced via sentences (as in Interactive-Fiction games).
Java Games and Graphics is meant to be a fun project. The goal here is to have fun with JAVA graphics and JAVA games. There is no specific goal as to what kind of graphics or games.This project features an RPG Role Playing, MUD, and Turn Based Combat gam
Multiplayer online role playing game, based on original mechanics and setting, with a light client (runnable as a Java Applet) and persistent, highly customizable server.
FreeMUD is a free text-based MUD game server designed from the ground up using Python 3.
A minimum of Python 3.3 is required to run this program due to its use of the new python socket method "detach()" and bugfixes to the detach() method that were implemented as of Python version 3.3.
Note: The project is currently in a semi-barebones, alpha-ish state. A number of planned features are not yet implemented, while others are in the process of being implemented and may not yet be complete.
A multiplayer RPG that connects as a psuedo server to an IRCD. Built in the tradition of old BBS Door games such as LORD (http://en.wikipedia.org/wiki/Legend_of_the_Red_Dragon). Forest fights add experience and gold needed to best your master (gain level
Python AI mud is a Multi-User Dungeon written in Python, designed to give some artificial intelligence to the mud client. Multi-User Dungeons (MUD) are textual fantasy games, where a player is in a virtual world, which is only described with text.
A log player for "The Fourth Coming" ("T4C", http://www.the4thcoming.com).
Given a log-file, this tool will replay a T4C game you've played before.
It will have built-in functionnalities like : merging log files
together, searching and cleaning
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This is a project to develop the old DikuMUD/ROM2.4 to an updated code interfaced with the web using the PHP scripting language. This project has been put on the back burner due to llimitations of PHP and concept.
A python based mud codebase currently in alpha stage. The main site for the project and the most up to date files can be found at kenai.com/projects/coppertwilight
Lost Bot is an IRC Mafia Game Bot coded in TCL. Users register and start off in a 2D city trying to exhort businesses, buying weapons and killing each other. The more respect you gain, the more powerful you are. It will contain a webserver.
CherBot is an information bot for Crossfire, Daimonin and good old plain IRC that keeps track of which players collect which items, who's been online, determines a level ranking, provides a mail system for mailing offline players, manages clans and
A modern mud-server. UnsignedByte uses a sqlite3 database as it's backend instead of slow and old-fashioned text-files. It uses a 3rd party GPLed socket library. Mugglenet's mud (Legilimensia) will use this engine when the project reaches beta stage.
Sonnheim - A place in the sun, to meet friends and explore worlds. Sonnheim is a multi user environment consisting of landscape and city like maps. It tries to combine the ideas of socializing and role playing and provides an environment for this.
P2Play is a framework for developing Peer-2-Peer Massive Multi Player Games. It provides accounting, persistant storage and region based gameplay controlling.
This is a 2D web-based, graphical, overhead MMORPG, programmed in PHP, and interacting with users with Javascript. Please visit the website if you would like to help, and contact any member of the development team to join the project.
The Cell framework is a scalable server framework written in C#. It's original purpose is for MMOG emulation but can be easily adapted to other areas. The project includes a proof of concept rewrite of the DAoC emulator DOL.