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"MUnDoCAAD MUD engine" is an OO MUD engine designed to create MUD worlds where the most important parts of the game are puzzle-solving and world interaction based, and where commands are introduced via sentences (as in Interactive-Fiction games).
Chaotic Fate is a free 3D MMORPG that seeks to create a fantasy world run in large part by players. It is set in Medieval mythology of different cultures. The emphasis is on rapid development of features and support for all platforms.
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This project [PoKéQuesT] is to create a Pokémon MMORPG. The Server itself is being written in PHP and free to download and modify, whereas the client is being written in C++ with a library so that it can be compiled for multiple OSes.
AOJava: the java implementation of Argentum Online (http://sourceforge.net/projects/morgoao/). It's a 2D non-isometric MMORPG game.
The goal is create a 100% compatible client & server of the original VB6/DirectX game.
The Areath project aims to create an easily reusable framework for putting together modernized (but still pleasingly retro) text-based games. Legends of Areath is a full game built using the framework.
Eternal Realms is a game engine written in Java that seeks to create worlds where the users craft their own universe. Eternal Realm derivatives are massively multiplayer roleplaying games, where a person guides their player down any path they desire.
PikeMudlib is a project that aims to create a powerful MUDlib using the Pike programming language. PikeMudlib allows for on-the-fly in-game development similiar to that offered by LPMuds.
Mythwaves is a modular mud suite written in Java. It is composed of a server, a client, and a builder tool. Modularity allows you to create new modules and install them using the provided installer.
PhPlay is a convenient PhP-powered game Generator, principally writed in French, for those who want to create easily a online PhP game aka Mass Multiplayer Oline Browser Game.
Times of Darkness (ToD) is a MUD. It's designed for the use of mods and all data is kept in XML files. That way it's possible to create an end time adventure as well as a medieval role-playing game. Well, there's much to do!
[Project Dormant until 2008]Shadows Rising is a browser based RPG written in PHP, Javascript, and XHTML. MySQL/PostgreSQL supported. The core engine will allow users create unique RPGs by adding new items, classes, terrain maps to Game Modules.
JMOG (Java Multiplayer Online Gaming) is a free, open-source, Java-based server for MMORPGs (Massively-Multiplayer Online Role-Playing Games). The goal of JMOG is not to create a game itself, but a framework upon which anyone can develop a MMORPG.
Dirty Water is an original MUD server/engine written in O'Caml. Our goal is to create a mud engine that is much more advanced, realistic, and encourages role playing more than Diku-style MUDs.
WorldRPG is a PHP/MySQL system that is a Massively Multiplayer Online Role Playing Game. The Webmaster has many administrative funcitons. Players can create avatars, move around, talk, build, fight, explore...
A demo can be found at our homepage.
This is a project about making a MUD in JAVA. I'm trying to create some new methods coding with MUD. I'm a Taiwanese, so most of docs would be written in Trad.Chinese.
The goal of the project is to create a Java multi-user game server that can be easily extended and used for adding a multiplayer feature to games. User authentication, chat and interfaces for adding custom capabilities will be provided out of the box.
"The Lost Fairy II" is an adventure/action game in 3D. It (will) enables to choose/create your own avatar to explore a virtual 3D world with object to interact with and most important monsters to kill! Futur dev. will include multiplayer capabilities.
This project is meant to design (from the outset) and create a distributed, secure, fault tolerant, OS-independent MUD driver, using Java and Java technologies.
Middle-Haven is a PHP/MySQL based MMORPG, designed to be easy to play, install, administrate and customise. Inspired by games such as ExoFusion but sharing none of the code. The aim being to create a game system that is universal in its application.
Far From Home intends to create a comprehensive Emlen-like MUD engine written in C++. (uncommon for Emlen MUDs) FFH will combine the best of other open source MUD engines (like AIME, http://aime.sf.net) to create a complete and high-level product.