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Azmyth is intended to be a generic game framework used to create flexible RPG style games. Goals are to include base class library that will work for text, 2D and potentially 3D games using procedural content generation.
Strive is a gaming system. Strive3d is an ambitious userinterface client and event sourced state transition server designed to grant a feeling of freedom to the user.
The Mud Designer gives developers a quick and simple approach to generating text based game content and an easier way to manage their MUD games. It is being developed from the ground up in C# 2008 using .NET 3.5
A text map creator for MUDs. Allows quick mapping using num pad keys for direction. Creates unicode text maps that can be posted, emailed or used to create maps that appear in the mud. Offers user the ability to mark rooms, extend hallways and add notes.
There's now two versions of this and the newer Java version actually paints the map instead of creating it with text.
Open source application programming interface to ease the creation of programs interacting with the client of the massive multiplayer online roleplaying game Tibia.
It is a program designed to automate and simplify the more tedious tasks involved when creating a new MUD area. It is an attempt to utilize the power and ease of use of a graphical userinterface in area building.