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RPGWorldModel is an object-oriented, abstract framework for creating world models for RPG/MMORPG games. It contains both high level, abstract objects as well as some basic implementation, but most important, it allows extentions to be made by developers!
Azmyth is intended to be a generic game framework used to create flexible RPG style games. Goals are to include base class library that will work for text, 2D and potentially 3D games using procedural content generation.
...It is published under the GPL v3 license.http://opensource.org/licenses/gpl-3.0.html
Warning : Run Diablo in WINDOWED FULLSCREEN only, with the same resolution as the desktop.
Warning 2 : You need to install Microsoft .NETframework 4
Features :
F12 key captures item pictures from the game, and automatic cropping the item window (Manual cropping in application for not supported resolutions).
Upload pictures to image host website
Automatically group item pictures in one big picture.
Maximum stats for items.
Default saved pictures folder is Documents/DiabloItemCapture/Cache)
Program does not mess with diablo3 memory (just takes a screenshot), so you cannot be banned for using it.
...
The Mud Designer gives developers a quick and simple approach to generating text based game content and an easier way to manage their MUD games. It is being developed from the ground up in C# 2008 using .NET 3.5
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The Cell framework is a scalable server framework written in C#. It's original purpose is for MMOG emulation but can be easily adapted to other areas. The project includes a proof of concept rewrite of the DAoC emulator DOL.
SharpMud is a MUD server Framework written for .NET 2.0 in 100% C#. Provides an applcation layer that allows for MUD developers to focus on gameplay, not server mechanics. See the website for more information, including project status and direction.
The Aesir project is an open source framework for Massively Multiplayer Online game servers developed using the Microsoft .NET platform in C#, and in essence a rewrite of the current Athena project.
MUD system for the Microsoft Windows OS utilizing the Microsoft .NETFramework in C#. Goals are flexibility (everything can be scripted), data storage in a relational database and a smart scriptable client.
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A MUD server/library written in C#. Executable on any OS with the Microsoft .NETFramework installed. Featuring a completely object-oriented framework, It will be useable as a MUD server, or library to write another mud, client, or administration tool.
All about a guy trying to find glory via his strange visions. The more visions you have, the closer you come to finding out what glory really is...
Uses .NETFramework 1.1 and Managed DirectX 9.0c (Summer SDK 2004)
(previously Killer Instinct)
Host a custom MMO on your own LAN. The Remnants project seeks to provide a framework in which players can enjoy a persistent world without being held hostage by proprietary pay servers. Can a few new tools extend the MUD dimension?
An attempt to fill in the void of affordable/open-source MMO engines written in C#. Newly updated using XNA, Lidgren and a custom physics engine. Checkout the ForgeRealm project which we have now merged with.
Have a 3-d engine but no way to interact with it? Have a compelling story, but no way to drive it? Help JABTools help you! JABTools is a new toolkit for developing game logic, and interactions between elements in your game!
A generic framework for making a Online Role Playing Game (or another type of online game) based on .Net. It is designed with the Noob in mind, but it is a good baseline for anyone wanting to start a new ORPG project.