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This project is yet another attempt to build a fully operational MMORPG based on Free (as in speech) and Free (as in beer) code. This work stands on the shoulders of giants, but will contribute tons of new content and code.
Prophecy MUD is a new style of MUD server, using a massively multithreaded approach based on NPTL and the 2.6 kernel, combining object oriented design with tried-and-true techniques used by other MUD servers. Backed by an embedded BerkeleyDB database.
Burned Out is a MMOG settled in a parallel world with a ´bad result´ of the cuba crisis in 1962. Only a few people survived in bunkers and try to survive by trading, fighting, developing new technologies.
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This project is modification for the SphereServer UO Emulator software, which is a closed source project (although it is free software). New features include coloured speech, speedhack detection, security fixes, new triggers, and many more.
EQ Guild Portal is an integration project to provide a community
(guild) of online gamers (Everquest) with a coherent collection of postnuke web portal blocks and modules that provides many common guild features -- calendar, user profiles, roster, new e
Graphic RPG MUD with Java.
Fork of Wotlas.sourceforge.net.
Maps with 2d Tiles;
Editor to draw tile maps;
Adding RPG features;
Adding spells (such Time Stop etc);
Jython support to add items and NPC(easy script);
New exciting combat system!
web rpg, the webrpg main goal is to create a whole rts/rpg web based game, it will take his inspirations in old Ultima series and also greek history . (french \'new age\' at medieval ages will be used also for some background i
Full Immersion RPG will be a PHP- and MySQL- driven Roleplaying Game. Unlike many other RPGs available, I hope to make this one very involving character-wise, while maintaining the ability to add new content without difficulty.
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A new cartography mapping tool was introduced with the new Everquest:Legacy of
Ykesha(tm) extension in March'03. This tool allowed players to view, edit and
create maps of most zones in the Everquest world. The EQ Map Viewer program
is an open
This project aims to develop a new high-dynamic engine (codebase) for MUD's. We're not going to use any of existing codebases writing everybit from scratch. Ppl with knowledge of any programming language at any level are welcome.
Make your own character and enter in The New Online World , take 10 skills and try to kill another players , get your own house , make yourself a good craftman.
The New Adventure Shell is a script that turns your shell into a text adventure game. It ought to pose as little restrictions on normal shell use as possible, and allow as many adventure commands as possible. Written for maximum portability.
Python-Talk is a Python implementation of a talker environment, such as Elsewhere-Too (aka ewtoo). It is a new and innovative style of talker, with easy to understand code.
KoalaMud is a new mud source base designed around multithreading and stability. On top of this platform, Shadow of the Wheel is evolving to demonstrate its capabilities.
Improving the LambdaMOO by adding modules, support grafic ssl moonets, making a client that is good for the programming, chatting and RPGing
part of the new emerald city project. Creative people wanted!!
Madmen's Unpredictable Discoveries - 3D multiuser dungeon
We're just creating a new world, where everyone is equal and everyone can do what we want him to :-)
we'looking for designers and developers - see tasks
The goal of this project is to provide a feature-rich, easy-to-deploy
standard database for the fuzzball MUCK server that can be used to build new MUCKs with a minimum of technicalities to be dealt with. It is meant as an up-to-date extension to the exis
XMUD is a MMORPG implementation in Java. Players can extend the system by creating new objects. The game provides a 3D engine written in Java3D, Persistent state management, synchronization and networking subsystems. Compatible with NWN modules.
The Middle of Nowhere (MofN) mudlib is a new LPMud mudlib designed from the ground up to work with MySQL and a web server to provide authentication, authorization, and content management.
This will be a server-client MMORPG similar to a mud (ASCII based). However, it will include sounds and graphic, but still enough ascii to leave the user enough freedom of imagination.
Written in Java with full OOD, this will be multi-platform. Both Cl
PySometric is an Isometric RPG written in Python. It uses PyGame for graphics, and will feature online play through a peer to peer network. Most of the programmers are learning how to program a 2-d game, and all new programmers are welcome.
We are a completely new mud engine not based on any previous ones but taking their best features, optimizing them and putting them to use. The source code is mainly written in C++ and is aimed to be as multi-platform as possible.
Our objective is to take a Rot codebase, develope it more, and make many more advancements to it including: new stock areas, new immortal commands, new mortal commands, reduce resourses used, and add better security features to the code itself.