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A MUD client for Android, iOS, Linux, Mac OS X and Windows
TinTin++ is a console mud client for any type of text mud or bbs. The mud client's main assets are an easy to learn scripting language, triggers, automapping, and a split screen interface to separate mud output from client input.
Installation instructions for Android, iOS, and several other operating systems are available on the website.
https://tintin.mudhalla.net
MirageMUD is a source code base for developing your own stand-alone MUD client and server in Visual Basic 6.
The code base comes with all the necessary basic functionality to immediately begin developing your MUD game right off the bat.
A C# version of MirageMUD is currently in development: https://github.com/Xlithan/MirageMUD2
Interface between TinTin++ and Lusternia by Iron Realms.
A fairly simple system for Lusternia/Tintin++.
Initially it will be developed with my character Luenn in mind, and will slowly add modules to allow it to be generalised to other characters.
Azmyth is intended to be a generic game framework used to create flexible RPG style games. Goals are to include base class library that will work for text, 2D and potentially 3D games using procedural content generation.
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ATTENTION, THIS PROJECT HAS BEEN MOVED TO GITHUB (https://github.com/killoBillo/ArmoryRaider)
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ArmoryRaider is a calendar of events suitable for the planning of WOW Guild raids. It retrieves characters data directly from the Battle.net Armory through PHP WoW Battle.net Armory API (https://sourceforge.net/projects/wowarmoryapi/).
ArmoryRaider is coded in PHP using Yii framework, so you can use any DBMS you like, you...
This is a scriptable mud client implemented in Python. Its only third party library is PyGTK. It is thus platform independent and provides a good looking interface in any system. Also, multiview scrolling is provided.
Implemented features are triggers, macros and timers. Triggers and macros recognize patterns in the regular ways plus in an AL compatible mode. Actions can be defined by users as directly commands. Alternatively, in script mode, the action text is interpreted as Python code. ...
Strive is a gaming system. Strive3d is an ambitious userinterface client and event sourced state transition server designed to grant a feeling of freedom to the user.
JTrek is a real time space combat simulator. Controlled via a keyboard through a telnet interface, you can choose from a variety of ships to battle it out for gold in a text based 3d environment.
An online space trading game. A mod of Starkick Traders, itself derived from Black Nova Traders, with improved interface needing less clicks and writes to the server.
Written PHP/mysql database
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The Mud Designer gives developers a quick and simple approach to generating text based game content and an easier way to manage their MUD games. It is being developed from the ground up in C# 2008 using .NET 3.5
This is a project to develop the old DikuMUD/ROM2.4 to an updated code interfaced with the web using the PHP scripting language. This project has been put on the back burner due to llimitations of PHP and concept.
ANTE is a very powerful HTTP and Telnet mud server, with a full cgi and fast-cgi interface to do PHP and scripts written in any language the operating system can run, communicating bi-directionally. Raising the Ante
A compilation of World of Warcraft UI-Mods with an easy-to-use installer, allowing the user to pick which mods to install. A Backup of the user's mods & settings are made each installed/update. Un-Embedded libraries are installed if required.
Open source application programming interface to ease the creation of programs interacting with the client of the massive multiplayer online roleplaying game Tibia.
It is a program designed to automate and simplify the more tedious tasks involved when creating a new MUD area. It is an attempt to utilize the power and ease of use of a graphical userinterface in area building.
The time of Archmages will be an open-source MUD game.
Players can be connected to the game server using either a special client or through IRC or they can use a Web-interface. This means that a player can reach the server from virtually any platform.
GuildWare is an all in one guild hosting package. It features a forum, DKP management system and a raid management system. The userinterface is entirely webbased. The software it self is written entirely in Java and thus can be run on any OS that suppor
An MMORPG package that aims to provide an incredibly customizeable server, and thus a highly customizeable experience, as well as an engaging 3D interface on the client side.
This is not a MMORPG but insted a game designed for a small number of players in a dungeon setting. Emphasis is on game design and balance. The game's interface is graphical and uses 2d isometric tiles. The project is being created using Java 1.4
JaMOOka is an applet-based MOO client. Designed for JHCore MOOs, it uses Amy Bruckman's MacMOOse utilities and the MCP 2.1 protocol to facilitate a number of advanced MOO editing and programming tasks through client windows.
A textual MMORPG (mud) with a user friendly graphical interface. It combines the qualities of textual games (runs on high-end graphics hardware - your imagination) without making you remember 100+ commands.