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...This project has merged into another that can be found here:
https://github.com/nicrohobak/Toolbox
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A simple telnetserver originally developed as a foundation to a MUD server project called HexMUD. These project should be maintained alongside each other, but this particular project should be a very generic telnet/SSH server and nothing more. The game logic belongs in the HexMUD project.
ANTE is a very powerful HTTP and Telnet mud server, with a full cgi and fast-cgi interface to do PHP and scripts written in any language the operating system can run, communicating bi-directionally. Raising the Ante
A framework for MUD and game servers to separate logic into domain tiers. This will separate business logic and features of creating a game server and also let dependent projects focus on game domain logic and content.
New customers can spin up VMs, build with AI, and query data at no cost.
Put your $300 in credit toward real workloads, then keep building with free monthly usage for 20+ products. No commitment and no charge until you upgrade.
A mud client designed to provide a TINY fast-running and free telnet to nerds who still telnet mud with modern windows OS. Telnet Mudders experience very limited choices when it comes to selecting a client having to pay too much or use telnet.
This software allows a MUD server to be run as a Jabber bot. Users can then play the MUD using their Jabber client instead of a MUD client or telnet. This relieves the MUD server from having to handle user chat as users can chat in Jabber instead.
SharpMud is a MUD server Framework written for .NET 2.0 in 100% C#. Provides an applcation layer that allows for MUD developers to focus on gameplay, not server mechanics. See the website for more information, including project status and direction.
JAMIE (JAva Mud Implementing Engine) is a text-only, telnet-based MUD server written in Java. It provides an original experience-less and level-less job-based system that can be expanded by those who wish to run their own MUD.
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MUOOP is conceived from a fusion of the ROM based fighting mud, and UglyMug, a talker originally based on tiny. Add a dash of SQL Server, and several beers later, you arrive at a MUOOP. Oh yes, Ozzard insisted on adding quite a bit of Smalltalk as well.
myMUD is a Multi User Dungeon server that uses mySQL to store game data. The server can be connected to via a telnet client, web interface or a special instant messanger style client.
GeMMS (Gene's Mac Mud Server) is an out of the box text adventure world for the Mac. It is written with state of the art Java Cocoa APIs used in the latest Mac OS X programs. Our goal is to have you hosting a fantasy world via telnet in minutes.
This project is discontinued. StwongServ is a complete open-source Win32 server written in Visual Basic that hosts a strategy game accessible by any telnet client. If you're interested in doing work on this, email me and we can talk...
A fantasy based multi-user role-playing game. This server should run on all unices, it has been tested on Linux, Solaris, SunOS, DG/UX and HP/UX. There is no client, the standard telnet will do. It is based on CircleMUD 3.0.
A small, extremely efficient, core server for Tiny-style MU*s.
Core language is LISPish, will support something much like MUSHcode as well, other languages potentially to come down the road. Server is multithreaded and multiplatform.
Rock: Crashed Plane (R2) (http://www.dillfrog.com/games/r2/) is an open source multi-user dungeon (dimension, or sometimes domain) coded in the perl programming language and licensed under the GNU General Public License.
The majority of the code was open-sourced as a courtesy when the original server was taken offline. The codebase is largely abandoned, and has not been updated to follow best practices. Use with caution.