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Error to trace to log to deploy. One click. No SSH.
Catch the cause before the pager goes off.
AppSignal links every error to the trace, the trace to the log, the log to the deploy that shipped it.
Arianne is an engine to develop multiplayer online games like Stendhal
...Marauroa manages the client server communication and provides an object orientated view of the world for game developers. It handles database access in a transparent way to store player accounts, character progress and the state of the world
...The mud, match objects and defined variables are accessible from any feature.
For the more advanced user, the implementation is small and extensible. Specially the gtkmud/mud API is easy to understand. It is thread-safe enabling multiple threads to input data to the target MUD. Also, multiple listeners can register to get all MUD output.
See also:
https://sourceforge.net/p/zopoclient/wiki/installation/
https://sourceforge.net/p/zopoclient/wiki/scripting/
...A minimum of Python 3.3 is required to run this program due to its use of the new python socket method "detach()" and bugfixes to the detach() method that were implemented as of Python version 3.3.
Note: The project is currently in a semi-barebones, alpha-ish state. A number of planned features are not yet implemented, while others are in the process of being implemented and may not yet be complete.
Strive is a gaming system. Strive3d is an ambitious user interface client and event sourced state transition server designed to grant a feeling of freedom to the user.
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SimpleGameNet is a framework for an arbitrary amount of diverse multiplayer game modules. It provides distributed game and player state management, chatting, etc. Several games are included, such as Chess, Dice and ConnectALine.
A Java-based (thus all-platform) 3D MMORPG based on an non-conventional ruleset, using state-of-the-art graphics (the OpenMind engine) and a peer-to-peer networking concept. The setting should be a more or less classical middle ages/fantasy world.
GeMMS (Gene's Mac Mud Server) is an out of the box text adventure world for the Mac. It is written with state of the art Java Cocoa APIs used in the latest Mac OS X programs. Our goal is to have you hosting a fantasy world via telnet in minutes.
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Panache is a MOO Client for Gnome2. It is designed to be as flexible as possible, with special attention to working closely with MCP enabled MOOs.
Currently, it is in a functioning state, but requires more work before it is ready for the general publi
XMUD is a MMORPG implementation in Java. Players can extend the system by creating new objects. The game provides a 3D engine written in Java3D, Persistent state management, synchronization and networking subsystems. Compatible with NWN modules.
Muq is a network server that goes several design generations beyond MOO or Java in providing support for applications characterized by these five requirements: Multi-user, Persistent state, Complex data, Complex code, and Distributed networking.