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Custom VMs From 1 to 96 vCPUs With 99.95% Uptime
General-purpose, compute-optimized, or GPU/TPU-accelerated. Built to your exact specs.
Live migration and automatic failover keep workloads online through maintenance. One free e2-micro VM every month.
CellAo is an opensourced Csharp (C#) emulator for Anarchy Online, its based on CellFramework. We are licensed under the BSD License. CellAO how has a IRC Server irc.aocell.info Channel: #CellAO
Phud is a mud server written in PHP using Redis for a backend. So far, Phud supports mobiles, shopkeepers, items, races, disciplines, skills, and spells.
This is for the development of the RSCD_v4 server daemon. The code is GPL licensed. This code was black box reverse engineered and does not contain any copyrighted intellectual property.
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Alien Assault Traders is an online, web-based, turn-based strategy space trading game forked off the source of both Black Nova Traders and Nova Game Systems software and inspired by the popular BBS game of TradeWars.
playsh is a narrative-driven "object navigation" client, operating primarily on the semantic level, casting your hacking environment as a high-level, shell-based, social prototyping laboratory, a playground for recombinant network toys.
An implementation of a MUD using Java and SQL. It will be fully portable to any JVM, and store the whole MUD in a relational database. Allowing for load balancing and multi server environments and plugins.
Put idle assets to work with competitive interest rates, borrow without selling, and trade with precision. All in one platform.
Geographic restrictions, eligibility, and terms apply.
A generic MUD Engine in language C (Universe and rules independent), role-play oriented, which uses XML for data.
Some creation tools (for map, character, item) are provided for this MUD, but can be used with other one.
Eternal Warfare is turn driven, browser based game. It will have multiple realms to play through and eventually travel back to. Development will be focused mainly on community driven systems and will also create a flexible character development system.
NAGS (Not Another Game Server) is a core system for creating a talker or mud, the code base uses object orientated PHP with a SQL database backend (MySql, Sqlite, Oracle) to track users, room, objects and npc's.
The goal of this project is to develop a light and efficient yet feature-rich Multi-User Dungeon engine, which is easy to customize. It will be written in the new object-oriented PHP5 language.