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Immersive and expansive hardcore old-school 2D ORPG (MMORPG)
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Etheria Realms is a hardcore fantasy ORPG developed by Golden Realms Entertainment. It takes many aspects of popular ORPGs and mixes them into a unique a visceral experience! Using old-school graphics and a simple, yet easy to manage combat and UI system.
The game takes places across the lands of Etheria as not only empires but...
RPGWorldModel is an object-oriented, abstract framework for creating world models for RPG/MMORPG games. It contains both high level, abstract objects as well as some basic implementation, but most important, it allows extentions to be made by developers!
The project 'MultiVerse' will be an open, decentralized, 3D virtual world where players and server owners can create or import content, build objects and define custom behaviour using scripts. Players can interact with objects in various ways.
Helen is an adventure game engine written in Java 6, designed to support multiple users. Where Helen attempts to be unique is enabling users with powerful extensibility without a grammar-heavy language (thanks to Groovy).
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The RockMUD project is a new MUD codebase written in C and Lua. The goal of RockMUD is to create a stable C MUD engine that can be easily expanded and customized using the Lua scripting language. RockMUD is based off of SocketMUD by Brian Graverson.
This is for the development of the RSCD_v4 server daemon. The code is GPL licensed. This code was black box reverse engineered and does not contain any copyrighted intellectual property.
MOOD is a new MOO (MUD Object Oriented) style server, inspired by LambdaMOO. It IS NOT compatable to existing Lambda databases, and WILL make syntactic changes to the MOO programming language, and structural changes to MOO Objects.
A zonewriting tool primarily designed for the Phoenix Abermud. Written in Visual C++, it provides an easy method for writing zone files, to include data validation, simulated rooms and objects, and other features helpful to zonewriters.
An SDL multiplayer snake game like Dune. Written in C using SDL. The idea is to construct a robust and simple game engine to make it easy to add objects to the game.
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yamg is a maximum realism middleages game.
Providing OpenGL, OpenAL, networking via RakNet and physics which allow to deform objects and a npc api.
It aims to be a rpg which you can play in MP but it will be much SP based.
This MUD/MMORPG server uses classes and objects written entirely in VB.NET with intent to use XML files as the storage method for game object (NPC, item, character, etc) data. Currently targeting the Win32 platform.
Black Rain, a Java-based RPG using a hex-tiled game map, with many different items available in-game. Black Rain will use an unique object-modification and combination engine to allow objects in the game to be combined, changed, and upgraded.
Standard Subs: Routines to make it easier to do common tasks in Ultima Online. Moving objects, locating objects, counting objects, using menus, tools and such. EasyUO docs: Documentation for the EasyUO language and everything related.
The Ovorp Game Engine is: Client/Server Networking, Object Management, Full Hardware Acceleration, Raytraced Collision Detection, Native C#/.Net Game Objects, Cross-Platform, Scalable from Pong to a MMPOG, MIT Licensed to encourage commercial development
Multi-User Character Kingdom (MUCK) engine and client providing a first person view point 3D-world which can be created by users, and which uses a system to provide quick gameplay by slowly downloading Objects/Textures over time once in the world.
LPCBuilder - A code generator for the LP breed of muds. One of the prime objects of the project is to streamline the process of writing LPC code, enabling the builder to spend his/hers time on creating interesting objects instead of typing code.
lpc-edit is an editor for creating and editing:<br>
* rooms<br>
* npc (soon)<br>
* objects (soon)<br>
for multi user dungeons<br>
<br>
software is currently provided in german but a multi-language-rewrite is in work
Momoko is a framework for developing distributed, multi-user, network-aware applications. It includes facilities for storing objects in a tree structure, a shell for manipulating the object database, orthogonal persistence, scripting support, and a trans
XMUD is a MMORPG implementation in Java. Players can extend the system by creating new objects. The game provides a 3D engine written in Java3D, Persistent state management, synchronization and networking subsystems. Compatible with NWN modules.
A client - server game where all mechanical objects (robots) can be programmed, using standard programming languages, to battle other robots. Will be a great learning tool for robotics and programming.
NAGS (Not Another Game Server) is a core system for creating a talker or mud, the code base uses object orientated PHP with a SQL database backend (MySql, Sqlite, Oracle) to track users, room, objects and npc's.
The next generation mud is an open-source extensible, programmable mud
The next generation MUD is an open-source, programmable, customizable MUD server written in java.
It features the ability to program almost everything in the mud and does not have any default interface.
The mud is programmed in javascript and features a standard library allowing manipulation of the game world.
It's other key feature is the possibility for it to contain multiple independent muds in one server instance.