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MUD server, based on BylinyMUD codebase (BylinyMUD - russificated MUD, based on CircleMUD).
Server is platform independent, maked in Linux (Debian, Centos, Ubuntu), FreeBSD, Windows
github: https://github.com/Zerkalo-MUD/mud/
Dynamic IP retrieval to report to Crossfire Metaserver
The implementations of DNS and the Crossfire metaserver expect a range of known IP addresses for an address to be in. The Crossfire metaserver appears to expect a resolvable domain name or a static IP.
It appears, though, that by determining the Crossfire server's public IP address before each time it reports to the metaserver, we should be able to have a server hosted on a dynamic IP range controlled by an ISP, without having to set up a static IP nor a DNS entry. This would have the net...
Project Angela is a family of ruleset modeling language (RML) interpreter components written in python. It is intended to easily enable RML support for a variety of different simulation engines, game engines and MMO frameworks.
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Moved to http://www.fuzzball.org
Everything here has been frozen for historical purposes.
Fuzzball Muck is a networked multi-user MUD chat server. It is user-extensible, and newer versions (6.x) support advanced features such as GUI dialogs, through close client-server cooperation with Trebuchet or other clients that support MCP-GUI.
This project has move to GitHub (https://github.com/TinyMUSH/)
--- THIS PROJECT HAS MOVE TO GITHUB ---
https://github.com/TinyMUSH/
TinyMUSH 3 is a stable, feature-rich descendant of the TinyMUD server, and thus supports multi-user communication in a text-based "virtual world" format, via TCP/IP. The end result looks much like text adventures games of the mid-1980s.
The RML project is working on a way of designing rulesets for games, virtual worlds and other simulations. It aims to enable design at a much higher level than is currently available and make it accessible to the more artistically inclined designer.
Part authoring tool, part electronic environment, BrightMOO is designed to demonstrate the feasibility of building client-side, three-dimensional interactive environments using existing MOO technology.
Battletech MUX is an internet based, real-time rendition of the popular Battletech board game. Players take to the front lines in their very own mechs, tanks, and similar implements of destruction. See the website for installation instructions.
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A multiplayer RPG that connects as a psuedo server to an IRCD. Built in the tradition of old BBS Door games such as LORD (http://en.wikipedia.org/wiki/Legend_of_the_Red_Dragon). Forest fights add experience and gold needed to best your master (gain level
A multi-user user-extensible environment for exercising chatting and creative skills. Derived from TinyMUD 1.4.1 beta. Code active since Jan 30, 1990. The development site is online at telnet:uglymug.org.uk:6239
ProtoMUCK is a derivitive of NeonMUCK, which integrates new features from later Fuzzball muck servers, ideas from the GlowMUCK server, and is made to be more flexable, stable, secure, enhancing the MUCK for both user-end and admin alike.
The mud server software currently used at Fatal Dimensions. Some features: TCL based mob/obj/room/area progs; Pueblo and MXP support; a POP3 server to access the notes; a HTTP server for online statistics; INTERMUD 3 communications; non-blocking dns looku
A modern mud-server. UnsignedByte uses a sqlite3 database as it's backend instead of slow and old-fashioned text-files. It uses a 3rd party GPLed socket library. Mugglenet's mud (Legilimensia) will use this engine when the project reaches beta stage.
This project [PoKéQuesT] is to create a Pokémon MMORPG. The Server itself is being written in PHP and free to download and modify, whereas the client is being written in C++ with a library so that it can be compiled for multiple OSes.
Small MUD written in Objective-C under GNUstep. Designed to be used to learn GNUstep/Objective-C and to be used as a base to build a larger, more sophisticated MUD.
The Cell framework is a scalable server framework written in C#. It's original purpose is for MMOG emulation but can be easily adapted to other areas. The project includes a proof of concept rewrite of the DAoC emulator DOL.
SharpMud is a MUD server Framework written for .NET 2.0 in 100% C#. Provides an applcation layer that allows for MUD developers to focus on gameplay, not server mechanics. See the website for more information, including project status and direction.
AweMUD is a text-based MUD. Ease of playing, including simple commands with a sane syntax, is a high priority. A powerful scripting language is provided for customization and extension.