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Immersive and expansive hardcore old-school 2D ORPG (MMORPG)
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Etheria Realms is a hardcore fantasy ORPG developed by Golden Realms Entertainment. It takes many aspects of popular ORPGs and mixes them into a unique a visceral experience! Using old-school graphics and a simple, yet easy to manage combat and UI system.
The game takes places across the lands of Etheria as not only empires but...
The project 'MultiVerse' will be an open, decentralized, 3D virtual world where players and server owners can create or import content, build objects and define custom behaviour using scripts. Players can interact with objects in various ways.
Helen is an adventure game engine written in Java 6, designed to support multiple users. Where Helen attempts to be unique is enabling users with powerful extensibility without a grammar-heavy language (thanks to Groovy).
The RockMUD project is a new MUD codebase written in C and Lua. The goal of RockMUD is to create a stable C MUD engine that can be easily expanded and customized using the Lua scripting language. RockMUD is based off of SocketMUD by Brian Graverson.
An SDL multiplayer snake game like Dune. Written in C using SDL. The idea is to construct a robust and simple game engine to make it easy to add objects to the game.
yamg is a maximum realism middleages game.
Providing OpenGL, OpenAL, networking via RakNet and physics which allow to deform objects and a npc api.
It aims to be a rpg which you can play in MP but it will be much SP based.
This MUD/MMORPG server uses classes and objects written entirely in VB.NET with intent to use XML files as the storage method for game object (NPC, item, character, etc) data. Currently targeting the Win32 platform.
Black Rain, a Java-based RPG using a hex-tiled game map, with many different items available in-game. Black Rain will use an unique object-modification and combination engine to allow objects in the game to be combined, changed, and upgraded.
The Ovorp Game Engine is: Client/Server Networking, Object Management, Full Hardware Acceleration, Raytraced Collision Detection, Native C#/.Net GameObjects, Cross-Platform, Scalable from Pong to a MMPOG, MIT Licensed to encourage commercial development
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XMUD is a MMORPG implementation in Java. Players can extend the system by creating new objects. The game provides a 3D engine written in Java3D, Persistent state management, synchronization and networking subsystems. Compatible with NWN modules.
A client - server game where all mechanical objects (robots) can be programmed, using standard programming languages, to battle other robots. Will be a great learning tool for robotics and programming.
NAGS (Not Another Game Server) is a core system for creating a talker or mud, the code base uses object orientated PHP with a SQL database backend (MySql, Sqlite, Oracle) to track users, room, objects and npc's.
The next generation mud is an open-source extensible, programmable mud
The next generation MUD is an open-source, programmable, customizable MUD server written in java.
It features the ability to program almost everything in the mud and does not have any default interface.
The mud is programmed in javascript and features a standard library allowing manipulation of the game world.
It's other key feature is the possibility for it to contain multiple independent muds in one server instance.