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CellAo is an opensourced Csharp (C#) emulator for Anarchy Online, its based on CellFramework. We are licensed under the BSD License. CellAO how has a IRC Server irc.aocell.info Channel: #CellAO
OpenUO is an Opensource community for the development of Ultima Online emulators, primarily focusing on Ultima Offline eXperiment 3, an OpenSource UO emulator allowing for single or online/LAN play of your own shard.
The Helios Project is a Ragnarok Online emulator. Unlike most emulators, this one is from scratch, uses multi/single server exes, the Lua scripting engine, and many more features.
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Twilight OT[Open Tibia] is a graphical multi-user dungeon(MUD) based on Open Tibia which is based upon Tibia. This is an emulator for people to have fun with. I(Chris) hope you enjoy.
The goal of this project is to provide an array of tools for use with the OpenSource Server Emulator (L2J). The priority of this project is to provide Global server statistics as well as Realtime Administration tools in the future.
A gathering spot for terminal emulators written in RealBasic and specifically mud clients. As a starting point, we provide RB Terminal Emulation Suite, an extensible frame work for developing terminal emulator clients.
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UOX:NG is an Ultima Online server emulator written in C for unix systems, and designed to be stable and secure. There is no intention of being feature-complete compared to official UO servers, instead making it easily customizable.
This project is modification for the SphereServer UO Emulator software, which is a closed source project (although it is free software). New features include coloured speech, speedhack detection, security fixes, new triggers, and many more.
The Asheron's Call eXPerience, ACXP for short, is a server emulator for Asheron's Call. Thus far all attempts at creating a server emu for AC have been closed source and failed. ACXP will be the first fully supported open source emulator for AC. ACXP is
The Infinity Server is an Ultima Online emulator using the bets in OOP programming and making extensive use of Multithreading throught the whole project.