Showing 39 open source projects for "development server stacks"

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  • 1
    Arianne RPG

    Arianne RPG

    Arianne is an engine to develop multiplayer online games like Stendhal

    Arianne is a multiplayer online engine to develop turn based and real time games, providing a simple way of creating the game server rules and clients like our MORPG Stendhal. Our engine Marauroa uses Java and SQL for hosting hundreds of players on a solo host. Stendhal is a fun friendly and free multiplayer online adventure game with a huge and rich world. With hundreds of NPCs and different quests, features like the Travel log and achievement system keep track of progress. Thousands of...
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    Downloads: 138 This Week
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  • 2
    MirageMUD

    MirageMUD

    VB6 stand-alone MUD client and server.

    MirageMUD is a source code base for developing your own stand-alone MUD client and server in Visual Basic 6. The code base comes with all the necessary basic functionality to immediately begin developing your MUD game right off the bat. A C# version of MirageMUD is currently in development: https://github.com/Xlithan/MirageMUD2
    Downloads: 132 This Week
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  • 3
    Ryzom
    Ryzom Core is a toolkit for the development of massively online universes. It provides the base technologies and a set of development methodologies for the development of both client and server code.
    Downloads: 33 This Week
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  • 4
    ...First part is abandoning NANT for building and moving to VS 2015. That's done in r922. This is the last functional code. After that the transaction stuff is added which basically means the server is broken. Ultimately I've moved to GitHub, where the development may or may not continue. We'll see. This is a final goodbye.
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    Downloads: 5 This Week
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  • 5
    Etheria Realms (InDev)

    Etheria Realms (InDev)

    Immersive and expansive hardcore old-school 2D ORPG (MMORPG)

    ...A land where anyone may become a famous knight, wealthy trader, or feared murderer. *Please note that the game is currently in Early Development and is far from complete in many aspects but a public dev server is needed for client data. All features listed below are features that will be available on Full Release, not all of these features are currently available in the game - but most are in one form or another.
    Downloads: 0 This Week
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  • 6
    TinyMUSH

    TinyMUSH

    This project has move to GitHub (https://github.com/TinyMUSH/)

    --- THIS PROJECT HAS MOVE TO GITHUB --- https://github.com/TinyMUSH/ TinyMUSH 3 is a stable, feature-rich descendant of the TinyMUD server, and thus supports multi-user communication in a text-based "virtual world" format, via TCP/IP. The end result looks much like text adventures games of the mid-1980s.
    Downloads: 0 This Week
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  • 7

    HexNET

    A simple telnet (and possibly SSH) server

    Sourceforge is no longer being updated! This project has merged into another that can be found here: https://github.com/nicrohobak/Toolbox ------------------------------------------------------------ A simple telnet server originally developed as a foundation to a MUD server project called HexMUD. These project should be maintained alongside each other, but this particular project should be a very generic telnet/SSH server and nothing more. The game logic belongs in the HexMUD project.
    Downloads: 0 This Week
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  • 8
    Phud is a mud server written in PHP using Redis for a backend. So far, Phud supports mobiles, shopkeepers, items, races, disciplines, skills, and spells.
    Downloads: 0 This Week
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  • 9
    The project 'MultiVerse' will be an open, decentralized, 3D virtual world where players and server owners can create or import content, build objects and define custom behaviour using scripts. Players can interact with objects in various ways.
    Downloads: 0 This Week
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  • 10
    This is for the development of the RSCD_v4 server daemon. The code is GPL licensed. This code was black box reverse engineered and does not contain any copyrighted intellectual property.
    Downloads: 0 This Week
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  • 11
    The Mud Designer gives developers a quick and simple approach to generating text based game content and an easier way to manage their MUD games. It is being developed from the ground up in C# 2008 using .NET 3.5
    Downloads: 0 This Week
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  • 12
    This software allows a MUD server to be run as a Jabber bot. Users can then play the MUD using their Jabber client instead of a MUD client or telnet. This relieves the MUD server from having to handle user chat as users can chat in Jabber instead.
    Downloads: 0 This Week
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  • 13
    The Cell framework is a scalable server framework written in C#. It's original purpose is for MMOG emulation but can be easily adapted to other areas. The project includes a proof of concept rewrite of the DAoC emulator DOL.
    Downloads: 0 This Week
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  • 14
    TFOGS is a test framework for quick action game, it's anti-hack, and it provides a complete implementation to reduce lag.
    Downloads: 0 This Week
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  • 15
    SharpMud is a MUD server Framework written for .NET 2.0 in 100% C#. Provides an applcation layer that allows for MUD developers to focus on gameplay, not server mechanics. See the website for more information, including project status and direction.
    Downloads: 0 This Week
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  • 16
    MMO Server/Client Development
    Downloads: 0 This Week
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  • 17
    NiftyMOO is a MOO server, forked from the LambdaMOO server. Its primary purpose is interactive text-based communication.
    Downloads: 0 This Week
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  • 18
    A next-generation MUD created with C#. It aims to be easily extensible and completely generic, accomodating all games, medieval to fantasy. The OOP design allows easy development of the actual codebase, making powerful modifications a simpler task.
    Downloads: 0 This Week
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  • 19
    MPI for MOO is a MPI implementation done in the MOO programing language, for use with the Lambda MOO data base core, and Lambda MOO server.
    Downloads: 0 This Week
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  • 20
    round table2 is an Emulation package for DOL (Dawn of Light) dark age of camelot game server, utilizing only the newest options and tools in development to bring you the best Free emulator int he world.
    Downloads: 0 This Week
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  • 21
    ErisMUD is a MUD/MOO engine and server written in Python and SQLite and supports many features: it has rooms, chat, NPCs, items, player creation, ANSI colors, etc. Internal commands take care of the development and maintenance.
    Downloads: 0 This Week
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  • 22
    MMORPG simulating virtual fantasy world. Our concept is "play from anywhere". The game is in *early* development stage. There is still a lot of work to be done. Pre-alpha test server can be found at http://world7.no-ip.org
    Downloads: 0 This Week
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  • 23
    UDSL is abreviation of Universal Distributed Simulation Library. This is library for building flexible distributed simulation systems. This library uses Object Oriented appoach and based on distributed and decentralized architecture.
    Downloads: 0 This Week
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  • 24
    Tokratan is an open source free multiplayer graphical online role playing game, set in a fantasy universe. In this phase of development we focus on the engine and not yet on game content. Server and client are writen in Java, a MySQL database is used.
    Downloads: 0 This Week
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  • 25
    The Ovorp Game Engine is: Client/Server Networking, Object Management, Full Hardware Acceleration, Raytraced Collision Detection, Native C#/.Net Game Objects, Cross-Platform, Scalable from Pong to a MMPOG, MIT Licensed to encourage commercial development
    Downloads: 0 This Week
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