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A textual MMORPG (mud) with a user friendly graphical interface. It combines the qualities of textual games (runs on high-end graphics hardware - your imagination) without making you remember 100+ commands.
Multi User Dungeon game written in 100% Java.
Developers wanted for this project.
A new MUD is open for developers only. It is written entirely in Java 1.3.1 from scratch. The coding interface is very similar with lpmud programming.
Writen in Python with C/C+ as librarys. an attempt to make a MUD API (MAPI) of common mud features to allow the ultimate flexibility in the end product.
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The Fury² Game Creation System is a game development toolkit for the 32-bit Windows platform, designed to allow the creation of complex multimedia software and games with minimal unnecessary effort (i.e. reinventing the wheel.)
A non-visual component that provides an interface to UOAssist (3rd party program for Ultima Online). You can read skill values, get notifications and much more.
OpenSRD is a robust SRD 3.5 implementation for use in single and multiplayer computer games. Help us create the best game technology based on the Revised Third Edition of the world's most popular tabletop role-playing game!!!
The goal of this project is to provide an array of tools for use with the OpenSource Server Emulator (L2J). The priority of this project is to provide Global server statistics as well as Realtime Administration tools in the future.
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Mud Master 2000 is a 32-bit Text Based, MUD (Multi-User Dimension) Client, designed to run under a Windows GUI (Graphical UserInterface) for today's newer computers and operating systems.
This game is an MMORPG in various UNIX scripting languages, with a graphical shell accessed by SSH for the client. It will support Linux, Windows, and MacOS X. It is meant to be immersive and allows in-game coding.
AUOE stands for Advanced Ultima Online Emulator. This project has the aim to build a highly customizable free opensource UO emulator. Our secondary goal is to build a highly customizable compatible Ultima Online client. Languages: C++/PHP/Perl/Python/XML
This project is yet another attempt to build a fully operational MMORPG based on Free (as in speech) and Free (as in beer) code. This work stands on the shoulders of giants, but will contribute tons of new content and code.
myMUD is a Multi User Dungeon server that uses mySQL to store game data. The server can be connected to via a telnet client, web interface or a special instant messanger style client.
A GTK+ MUD client with support for MCCP, MXP, support for the zChat and MudMaster peer-to-peer chat protocols, the MUD sound protocol (MSP), Telnet GA support, regexp trigger support, aliases, Perl and Python plugin support.
Mmucl is a platform independent mud client with both
text and GUI interfaces written in Tcl. There is also a gnome interface available which uses Tcl-Gtk.
Bluemud is a mud server implemented using Java and Jython where the driver/server is in Java and the mudlib and in-game world is in Jython (the Java-based Python interpreter).
Perl Multi-User Text Environment. A text-based network envionment akin to MUX, MUSH, MOO, etc. Written in Perl with a Postgres database back-end. The userinterface is designed to closely resemble MUX to ease player transition.