Showing 4 open source projects for "linux device drivers development"

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  • 1
    CrossBrowdy

    CrossBrowdy

    JavaScript framework to build game engines, games, emulators and apps

    CrossBrowdy is a free and open-source JavaScript framework that allows to create multimedia apps, emulators, game engines and games that will be compatible with any device. Any software developed with CrossBrowdy should be able to be used in any JavaScript compatible web client (including browser plug-in, add-on, extension, app...) which supports "document.getElementById". This framework allows any developer to manage easier many different things, such as audio (with Flash fallback,...
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  • 2
    parallax.js

    parallax.js

    Parallax Engine that reacts to the orientation of a smart device

    Parallax Engine that reacts to the orientation of a smart device. Where no gyroscope or motion detection hardware is available, the position of the cursor is used instead. parallax.js reacts to the orientation of your smart device, offsetting layers depending on their depth within a scene. If you don't have a smart device, no worries, if no gyroscope or motion detection hardware is available, parallax.js uses the position of your cursor instead. Most configuration settings can be declared...
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  • 3

    Device Motion Gesture for JavaScript

    JavaScript library for recording and recognising device gestures.

    A JavaScript library for detecting gestures made by the user whilst holding their mobile device. The software converts the continual stream of motion readings into distinct gesture events. All you need to do is attach event-handlers to the gestures. Your functions get called when the user makes the gesture with the device. The library comes with some pre-recorded gestures. You can also record your own custom gestures using the recorder application. NOTE: This library recognises...
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  • 4
    The Frost library is a tool for JavaScript development in widget engines and mobile browsers. We try to create a simple means for unified access to device capabilities and Ajax requests in as many different widget engines and mobile browsers as possible.
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