Showing 4 open source projects for "networking"

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  • 1

    GameServer

    GameServer is a sophisticated, game server designed for online games

    GameServer is a sophisticated, game server designed for massively multiplayer online games. Built with a C++ core and extensible Python scripting, it provides solution for managing persistent game worlds with real-time player interactions, advanced networking, and comprehensive monitoring capabilities.
    Downloads: 1 This Week
    Last Update:
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  • 2

    Gamewhizzards

    GameWhizzards is a user created, Open Source 3D MMORPG

    ...Take your items and gold from one world to the other, giving you the impression of one large world, consiting of smaller, player created worlds. Think of the "Oasis" in Ready Player One: That's what we want to create. VR support will also be included, but you can play without a VR headset, too. The networking part has been coded according to Gabriel Gambetta's excelent guide at http://www.gabrielgambetta.com/client-side-prediction-server-reconciliation.html It uses clientside prediction, server recoinciliation, and an authoritative server for player and enemy movement. State of development: [X] Multiplayer Position Sync [X] Enemys [X] Inventory [X] Items [X] Fighting [X] Chat [X] Basic UI [X] Basic level editor [ ] Module System [/] World Editor [ ] Quests [/] Instance Server [ ] Instance Finder Assets have been removed
    Downloads: 0 This Week
    Last Update:
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  • 3
    MV3D is an open source virtual world simulation framework written in Python. It was designed with scalability in mind and aims to be able to distribute a world across as many servers as needed while dynamically balancing the load.
    Downloads: 1 This Week
    Last Update:
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  • 4
    Ileor (ih-lay-or) is a modular server framework for the deployment of massively multiplayer online games. It consists of a core server written in C with all game logic written as dynamically loadable modules.
    Downloads: 0 This Week
    Last Update:
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