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Ryzom Core is a toolkit for the development of massively online universes. It provides the base technologies and a set of development methodologies for the development of both client and server code.
Blender port of ryzom (http://ryzom.com/) data by Brian Ashcroft
Original art (3ds max) and open source server available at http://ryzomcore.org/
All art is covered by the CC-BY-SA licence
If you use the art, please make sure to include a link as explained here http://ryzomcore.org/about-ryzom-core/
Things that are working:
1. Conversion of 1200 animations, ~200 monsters, 5 races, and lots of vegetation.
2. Removal of weird textures/materials/supports, correction of bad...
Modular Gaming Open Source Persistent Browser Based Game Framework
We are in the process of creating a open source persistent browser based web game (PBBG) framework which will have all the features to get you started and let you start developing your unique features without having to write all the basics. We have taken a modular approach, you can use only the modules you want. If you wanted just a forum you could enable only the core, user and forum modules.
We are building our framework using Kohana which is an open source, object oriented (H)MVC web...
Xivio.com was a commercial children's virtual world website created in 2006 by Gavin Conrad. This is the legacy World Server Java Core made available to the world to do with as it wishes.
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A MMORPG Game Engine Writted in Monogame GL full C#
Very easy to make a game. With simple Level Editor.
Whit cross-plattform Server on .NET Core Tecnology
Build your Cross-Platform Game whitout programming!
Aviable for Xbox one, PS4, Android, iOS and more platform.
Try Live Demo:
http://www.makingitalia.net/MireWEB/
Project are migrated on Mire Engine.
See Updated at:
http://www.makingitalia.net/mire/
Ileor (ih-lay-or) is a modular server framework for the deployment of massively multiplayer online games. It consists of a core server written in C with all game logic written as dynamically loadable modules.