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Open Mobile MMORPG Engine This is an mobile game Engine for Massively multiplayer online role-playing game. The client use Qt on Meego The server use C++ on Linux The final aim of this project is create a SecondLife like game engine.
An MMO Space Simulation with emphasis on Economy, Combat, and Ship Customization. The game will feel more like a tactical simulation with little or no tweak reaction time.
The project 'MultiVerse' will be an open, decentralized, 3D virtual world where players and server owners can create or import content, build objects and define custom behaviour using scripts. Players can interact with objects in various ways.
This is an Ragnarok Map editor made(And being better asap) with irrlicht and C++.
Esse é um editor de mapas de Ragnarok feito(E ficando melhor o quanto antes) com irrlicht e C++.
XNova Redesigned is beign Developed using the XNova sourcecode as a base and is designed to provide support for the new OGame skin.
Visit http://www.SurfSoftware.net for the latest version and information!
Ward of The Planet is a MMORPG project. It will be distributed under the terms of the GNU GPL. Main features: really big world; terramorfing; free adventure/explore oriented; resource oriented.
A New Open-Tibia Client from a former official Open-Tibia developer.
Based around being as portable as possible and supporting as many different Tibia versions as possible, this should be a powerful client at completion.
Le RPG en ligne Final Experience 2 est un jeu 2D basé sur la création communautaire. Chaque joueur peut, en fonction de ses aptitudes, ajouter armes et objets. Le serveur permet d'héberger ses niveaux, créés avec le "Créateur de Dimension".
Overlord PBEM game project is re-creation of strategy/RPG PBEM Atlantis-like game "Overlord", originaly designed by Vincent Archer. The purpose of the project is to create set of code and documentation enabling free and and easy overlord games
This is for the development of the RSCD_v4 server daemon. The code is GPL licensed. This code was black box reverse engineered and does not contain any copyrighted intellectual property.
RMO is a hobbyist multiplayer game experiment in C++ with SDL. Rather than an RPG focus, players in Rigor Mortis collaborate to trick-or-treat, discover the secrets of haunted mansions, and compete in mini-games.
Aeon Legend Online was an MMORPG game in development in Visual Basic, which was cancelled many years ago. Aeonlegend Forever is a complete rewrite in C++, in the hopes that maybe someday the game will reach maturity.
GWLP: Revived is a revival of the Guild Wars LAN Project, which aims at enabling players to run their own servers, with authentication from the ArenaNet servers.
The goal of this modification is to replicate the earlier versions (RBY) of the games down to the last bit. This means custom configurations and source edits with an optimization of the original eAthena server.
The Mud Designer gives developers a quick and simple approach to generating text based game content and an easier way to manage their MUD games. It is being developed from the ground up in C# 2008 using .NET 3.5