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GameWhizzards is a user created, Open Source 3D MMORPG
...The networking part has been coded according to Gabriel Gambetta's excelent guide at http://www.gabrielgambetta.com/client-side-prediction-server-reconciliation.html
It uses clientside prediction, server recoinciliation, and an authoritative server for player and enemy movement.
State of development:
[X] Multiplayer Position Sync
[X] Enemys
[X] Inventory
[X] Items
[X] Fighting
[X] Chat
[X] Basic UI
[X] Basic level editor
[ ] Module System
[/] World Editor
[ ] Quests
[/] Instance Server
[ ] Instance Finder
Assets have been removed
A virtual world engine writen by C# Provide network,serialization,thread management,work flow,cluster management,RPC etc.It's designed for concurrency. For performance, it doesn't use lock to resolve conflicts, otherwise it use queues.
A MMORPG game focused around the malleability of a 'sandbox' world. Focused on learning more about living in the real world. Item creation, vast map with natural boundaries. AI systems. Projected to be an educational yet fun game.