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2D isometric MMORPG using the SDL framework. Daimonin offers a free public server at https://www.daimonin.org . A Unity client is also in active development.
As a user of the popular MMO, have you ever wondered whether you'd be better off with +18 power or +18 critical rating? This will tell you the answer to that and other questions of that type.
This project and its contributors are unaffiliated with the designers and publishers of the game.
Marvel Heroes Advanced Settings allows you to configure and add extra keybindings beyond the default and add them automatically to your keybindings .ini file.
RunZH seeks to re-implement the popular Zulu Hotel system for Ultima Online private servers, using RunUO as the emulator for added stability and flexibility. All previous variants of Zulu Hotel have been for the Penultima OnLine (POL) emulator.
A MMORPG Game Engine Writted in Monogame GL full C#
Very easy to make a game. With simple Level Editor.
Whit cross-plattform Server on .NET Core Tecnology
Build your Cross-Platform Game whitout programming!
Aviable for Xbox one, PS4, Android, iOS and more platform.
Try Live Demo:
http://www.makingitalia.net/MireWEB/
Project are migrated on Mire Engine.
See Updated at:
http://www.makingitalia.net/mire/
The phoenix kit is a collection of tools & working samples to create cross platform role playing games(RPG) of various types including massively multi-player online role playing games (MMORPG).
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The Mud Designer gives developers a quick and simple approach to generating text based game content and an easier way to manage their MUD games. It is being developed from the ground up in C# 2008 using .NET 3.5
Guild Kit is a J2EE-based toolkit for building World of Warcraft (TM) (WoW) guild forums with additional functionality like skinning, armoury lookup support, extensive right model, DKP tracking and raid statistics.
A virtual world engine writen by C# Provide network,serialization,thread management,work flow,cluster management,RPC etc.It's designed for concurrency. For performance, it doesn't use lock to resolve conflicts, otherwise it use queues.