Showing 4 open source projects for "modules"

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    Modular Gaming

    Modular Gaming Open Source Persistent Browser Based Game Framework

    We are in the process of creating a open source persistent browser based web game (PBBG) framework which will have all the features to get you started and let you start developing your unique features without having to write all the basics. We have taken a modular approach, you can use only the modules you want. If you wanted just a forum you could enable only the core, user and forum modules. We are building our framework using Kohana which is an open source, object oriented (H)MVC web framework built using PHP5 by a team of volunteers that aims to be swift, secure, and small. We are using Kohana 3.3 You can view a demo at http://demo.modulargaming.com If you have any questions, bugs or feature requests feel free to post them on the issue tracker at GitHub. https://www.github.com/modulargaming/modulargaming Licensed under a BSD license. ...
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  • 2

    pykb

    Python Killboard Platform for EVE Online

    ...Caching exists in two forms, a basic in memory dict based caching system suitable for single process tasks and integration with uwsgi's powerful and fast built in cache. Utility modules are provided for adding in killmails, backfilling killmails and dumping them via the command line. These also serve as reusable code for web apps or at least as usage examples. A sample web app using pykb is included.
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  • 3
    Ileor (ih-lay-or) is a modular server framework for the deployment of massively multiplayer online games. It consists of a core server written in C with all game logic written as dynamically loadable modules.
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  • 4
    Python fitting assistant is a fitting tool for eve online written in python. It is comparable to EFT. We can usualy be contacted via IRC on freenode (irc.freenode.org) in the #pyfa channel.
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